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  • George, Frank Honywill. The Brain as a Computer. Oxford-London-Paris-Frankfurt: Pergamon Press, 1962.
  • Zajac, Edward E.. Computers and Creativity In Architecture and the computer: Proceedings of the First Boston Architectural Center Conference, Boston, MA: 1964.
  • Borda, Sylvia Grace. Shifting Perspectives. Vancouver: Heritage House Publishing and Surrey Art Gallery, 2020.
  • Borda, Sylvia Grace, ed. Shifting Perspectives. Vancouver: Heritage House Publishing and Surrey Art Gallery, 2020.
  • Everitt, Dave. Between the crystalline and the chaotic Digital Creativity , no. https://doi.org/10.1080/14626268.2013.813379 (September 2013).
  • PHYS ORG. Spitzer Goes to the Olympics file:///C:/Users/alqui/Downloads/2010-02-spitzer-olympics.pdf.
  • DOMINGUES, DIANA MARIA G and Grupo ARTECNO. INS(H)NAK(R)ES. Caxias do Sul: Lorigraf, 2001.
  • Allen, Rebecca and Erkki Huhtamo. I Always Like to Go Where I Am Not Supposed to Be In Women, Art, and Technology, edited by Judy Malloy, 224-241. Cambridge, MA: Massachusetts Institute of Technology, 2003.
  • Weibel, Peter. Das Institut für Neue Medien In Erlkönigs Erben, Perspektiven der Medienkunst, edited by Sabine Voggenreiter, 75-81. Köln, DE: 235 Media, 1993.
  • Ascott, Roy. Das digitale Museum / The Digital Museum In Perspektiven der Medienkunst / Media Art Perspectives, edited by H. Schwartz, 76-83, 183-189. Karlsruhe, Deutschland: Cantz Verlag, 1996.