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  • Lepidopteral -
    Lepidopteral explores the subtlety and gentleness of elements in nature, without direct reference to, or use of, biological materials. The work was inspired by an experience at Lago di Fiastra in Le Marché region of Italy, where butterflies had
  • Homes
    “Homes” is an interactive installation, which shows the exact, detailed virtual copy of the interior of three Tai O fishermen's family houses. The visitor can walk through, look around, and examine details of the interiors by using a simple computer
  • Drawing by Numbers -
    Drawing by Numbers demonstrates the conversion process from an analogue life drawing to a digital drawing described in code. At a workshop at the Media Space in the Science Museum, London, participants could scan a recently completed life drawing
  • Between 0 and 1: Numerical Dream or the Generative Transformation of Virtual Space (1988) "Between Zero and One" is created by changing the numerical values of geometric shapes such as a cube. This process generates an infinite variety of
  • This installation is asite-specific work in progress. A colour surveillance camera has been mounted outside the gallery on a computer controlled pan/tilt mechanism, allowing it to see most of the surrounding gardens. Every day since March 28, 2001,
  • For his 2007 work Machine for Taking Time (boul. St-Laurent), David Rokeby recorded thousands of images of the city of Montreal from identical points of view every day for a year. In Murmurscape (Montreal), letter-shaped fragments excised from this
  • For my 2007 work Machine for Taking Time (boul. St-Laurent), I recorded thousands of images of the city of Montreal from identical points of view every day for a year. In Murmurscape (Montreal), letter-shaped fragments excised from this archive of
  • This interview was made for the exhibit „Not There“ at the Sabanci University Kasa Gallery, as part of ISEA2006 show UNCONTAINED - an official parallel exhibit to the 2011 Istanbul Biennial. "Not There" is an exhibition of artworks from the
  • I"TV : INTERACTIVE IMMERSIVE TV 1999 / 01 i2tv is a model for an electronic arena that explores a new form of live artistic production integrating on-line participants with participants at a real physical location. Participants take part in a