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"The Real, the Virtual and the We, (re-activating Lygia Clark's The I and the You: Clothing/Body/Clothing, 1967"
2016
"The Real, the Virtual and the We, (re-activating Lygia Clark's The I and the You: Clothing/Body/Clothing, 1967"Artist: Gabriela Aceves SepúlvedaComment:
Revisiting and Re-presenting 1980s Micro Computer Art
2021
Professor Sean Clark. Revisiting and Re-presenting 1980s Micro Computer Art https://www.scienceopen.com/hosted-document?doi=10.14236/ewic/EVA2021.52.
Elly Clarke
Artist: Elly ClarkeComment:
From Energy to Information: Representation in Science and Technology, Art, and Literature
2002
Henderson, Linda Dalrymple and Bruce Clarke, ed. From Energy to Information: Representation in Science and Technology, Art, and Literature. Stanford: Stanford University Press, 2002.
Videogames and Art
2006
Clarke, Andy and Grethe Mitchell, ed. Videogames and Art. Bristol: Intellect Books, 2006.
Homes
2013
“Homes” is an interactive installation, which shows the exact, detailed virtual copy of the interior of three Tai O fishermen's family houses. The visitor can walk through, look around, and examine details of the interiors by using a simple computer
Master class
2001
Event: Master classInstitution: Television FestivalComment:
Woolford: Cyber Sex.
1993
-
1994
This was the first piece examining the possibilities of haptical sensations transmitted through ISDN-connections. An archaic piece of extreme media and meanwhile a classic. (newmediabeijing.org)
Mediaflow
2006
-
2006
video
MEDIAFLOW :BROWSER AAND INSTALLATION 2006 Thoughts in the flow, that's what the Media Flow Interface stands for. The entire content of an archive, here netzspannung.org, is visible at a glance. Parallel streams of images and words run along the
The Queensbridge Wind Power Project
2005
Event: The Queensbridge Wind Power ProjectInstitution: Contemporary and Classic Navy Pier Art ExpoComment:
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