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Bioplay
2002
Hoppe-Sailer, Richard. Bioplay In Philosophie der natürlichen Mittwelt: Grundlagen - Probleme - Perspektiven, edited by Hans Werner Ingensiep and Anne Eusterschulte, 257-272. Würzburg: Verlag Königshausen and Neumann, 2002.
Parables for the Virtual: Movement, Affect, Sensation
2002
Massumi, Brian. Parables for the Virtual: Movement, Affect, Sensation. Durham, NC: Duke University Press, 2002.
Ten Myth of Internet Art
2002
Ippolito, Jon and Steve Dietz. Ten Myth of Internet Art Leonardo 35.5 (October 2002): 485-498.
Breathing/Diving/Dreaming/Dancing BEAP in Perth (You Can´t Buy These Emotions off the Hollywood Shelf)
2002
Jones, Stephen. Breathing/Diving/Dreaming/Dancing BEAP in Perth (You Can´t Buy These
Emotions off the Hollywood Shelf) Artlink 22, no. 4 (2002).
GFP Bunny
2002
Kac, Eduardo. GFP Bunny Kunstforum 158 (January-March 2002): 46-57.
TransUrbanism
2002
Brouwer, Joke and Arjen Mulder, ed. TransUrbanism. Rotterdam, NL: V2_Publishing, 2002.
VR Webcams: Time Artifacts as Positive Features
2002
Naimark, Michael. VR Webcams: Time Artifacts as Positive Features In ISEA 2002 Proceedings, Nagoya, Japan: 2002.
Genetic Art and the Aesthetics of Biology
2002
Tomasula, Steve. Genetic Art and the Aesthetics of Biology Leonardo 35, no. 2 (April 2002): 137-144.
Interaction Design: Beyond Human-Computer Interaction
2002
Preece, Jenny and Yvonne Rogers and Helen Sharp. Interaction Design: Beyond Human-Computer Interaction. Hoboken, NJ: John Wiley and Sons Ltd., 2002.
Multimedia: From Wagner to Virtual Reality
2002
Packer, Randall and Ken Jordan. Multimedia: From Wagner to Virtual Reality. New York: W. W. Norton and Company Inc, 2002.
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