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  • ...Courant, Michéle and Beat Hirsbrunner and Kilian Stoffel. Managing Entities for an Autonomous Behavior In Artificial Life and Virtual Reality, edited by Nadia Magnenat-Thalmann and Daniel ThalmannLondon: John Wiley and Sons Ltd., 1994.
  • CircuiTUI -
    ... CircuiTUI, projected images of circuit components are bound to physical objects that can be modified or re-organized in a virtual circuit. The physics is continuously modeled, and is overlaid graphically over the components and wires as both quantitative...
  • ... video developing an aesthetic that led her to work with computer graphics, and afterwards on interactive installations and virtual reality. She holds a Ph.D. in Fine Arts from the University of the Basque Country, MA in Image Synthesis and Computer...
  • ...Ascott, Roy. Estética de la Tecnoética: El arte y la construcción de la realidad In Arte Virtual Realidad Plural., edited by Karin Ohlenschläger, 33-44. Monterrey, Mexiko: Museo de Monterrey, 1997.
  • Cyber Necktie -
    ... interface the pallet of images: about 20 different immages will appear on the screen. The images deal with the content of: virtual reality, cyberspace and net-work-interpretations. (F.A.B.R.I.CATORS)
  • ... but offered interactive experience of beeing between connected worlds, experience connecting in hybrid entity real and virtual environments. Viewers become integral components of these works, the intelligently working components. As a result,...
  • Substance -
    ... The exhibit focuses on two works that stimulate participation and response in the fluid, dreamy interface between the virtual and physical. The Mnemonic Body, by Alan Dunning and Paul Woodrow, is a collaborative, immersive, virtual and augmented...
  • LAB 1: ART+COM -
    ... followed by one of the world's first artistic VR installations, Home of the Brain (1989), which took the visitor inside the virtual New National Gallery. Both works illustrate the idea of a continuous virtual landscape of information that strives for a...
  • Plasm: A Fish Sample -
    ... year. A real-world living room setting, complete with sofa, coffee table, potted palm, and fishing magazines, features a virtual aquarium populated with two species of artificial life forms. An object-based behavior system controls reproduction,...
  • ...human cell is still a mystery to us in many ways. We cannot see it with the naked eye, only with the help of powerful microscopes. This Virtual Reality presents an imaginary inside of a human eukaryotic cell, enlarged about 300.000 times to become a gigantic space in...