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  • Missing matter -
    Architectures réactives de la communication Le virtuel c’est le réel avant qu’il ne passe à l’acte. Un non-espace non-matière. Il prend forme en s’actualisant. L’architecture du virtuel c’est à la fois l’architecture de l’information et
  • DOMINGUES, DIANA MARIA G. De La Fenêtre au Labyrinthe: Les technologies, le corps et le plaisir des relations Isea Inter Society Eletronic Arts, Montreal 1 (1995): 64-65.
  • Neal White works across media, and in no particular medium at all – creating projects with the Office of Experiments that develop collaborative, social and critical spaces using art methods and art materials. His work operates along the fine line
  • Event: PLAKARTIVE 2012Institution: Kunst.Stadt.PlakatComment:
  • eCULTURE FACTORY wird mit zwei Produkten auf dem Bremen-Stand der CeBIT vertreten sein. In Halle 9, B21 werden das Virtuelle Buch und das Interaktive Plakat mit eigens für die CeBit entworfenen Inhalten zu sehen sein.
  • The White Room is a metaphor that illustrates the Brazilian atmosphere face to the constant changes in the domestic economy. Moreover, it points to the delicate balance between North and South ­- in terms of world geography -- after globalization.
  • Plan-it! -
    PLAN-it! - a multisensory experience --- in cooperation with Herbert Lachmayer and Mathias Fuchs --- The Mind Zone [architects: Office Zaha Hadid] in the Millennium Dome at Greenwich was designed to be a synthesis of contemporary architecture, art,
  • Protrude, Flow -
    Protrude, Flow 2008 (2008) Shown at Reina Sofia National Museum in madrid. Enabling people to experience a strong aesthetic feeling is the main purpose of “Protrude Flow 2008.” This experience cannot be acquired in everyday life, and once
  • Notes on Preliminary Plan and Accompanying Images. • The public enter through a gently curved corridor allowing time for their eyes to adjust to the low light level and obscuring the view ahead of the Forest. • Choice of paths to give a
  • PLACEHOLDER was a virtual environment project designed by Brenda Laurel and Rachel Strickland and produced by Brenda Laurel. Placeholder was a two-person fully interactive virtual-reality system, utilizing stereoscopic head-mounted displays,