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Re-reading the News
2002
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2003
Re-reading the News (2002) downloads the front page of newspapers as essentially raw data, enabling users to reformat it to their own specifications. The raw data appears in one browser window, reformatting occurs in a second. "Re-reading" sees the
Portrait of Eve Clone
2010
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2010
I named it Eve Clone as God created Eve, and humans want to play God and created a cloned Eve. I integrate the elements of the human chrysalis and human beast to shape the double identities of Eve Clone, who was both charming and evil. I quoted the
Brenda Laurel
Brenda Laurel is a designer, researcher and writer. Her work focuses on interactive narrative, human-computer interaction, and cultural aspects of technology. Her career in human-computer interaction spans over twenty-five years. She holds an M.F.A.
People Quote People - The Death of the Author 2.0
2007
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2007
video
"The quotations no longer refer to the correct authors. On the mock website, quotations are continually reordered randomly with different authors, spreading online misquotations as a form of liberation from the fixation on authorship. This explores
Marching Plague
2006
CAE. Marching Plague. New York: Autonomedia, 2006.
Spectropia
1999
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2002
A work in progress , is an evening-length interactive media performance performed by two players with the the participation of audience members. Spectropia can also be presented as an interactive installation for two viewers at museums, festivals
Viewpoint
1975
video
This work created a collage of fictional events within a museum space by making projected images of the events appear contiguous with the real space and actual situations. The work was constituted by two structural elements: a large projection
Plain Plane Playing
1990
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1990
Video tape Images of Baroque interiors are interlaced by a computer generated scrolling key pattern that was interactively modulated by the sound of water drops during the recording Kinetic video sculpture The video is projected onto a
Unformed Symbols: Another Side
2008
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2008
As the work Unformed Symbols (2006), the work Unformed Symbols: Another Side (2008) recreates a card game, but this time as if it were seen from the reverse side, with only the plain backs of cards visible. Real cards and projected images of
TANGENT_FEAR: Inviting Horror
2006
TANGENT_FEAR presents the artistic research project Inviting Horror by Karen Lancel and Hermen Maat in which the experience of fear in public space is investigated. In a world in which daily activity is monitored through electronic technologies
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