Archive
Search
Artist Index
Institution Index
Thesaurus
[Default Title]
ADA Help
About
(current)
Magazine
Tools
Community
Feedback
Join
Theme
Theme
Light
Dark
Auto
Login
Login
Archive Search
Search
Date
1979–1989
1990–1995
1996–2000
2001–2005
2006–2010
2011–2015
2016–2020
2021–now
Genre
Digital Animation
Digital Graphics
Net Art
Social Network
Database Art
Bio Art
Digital Performance
Nano Art
Robotics
Telematics
Installations
Game Art
Glitch Art
Digital Activism
Events
Festival
Exhibition
Other
Conference
Reset
Artist
Scholar
Work
Work with Video
Literature
Institution
Event
Feature
All Categories
Search words under length of 4 characters are not processed. Use single quotes ' for phrases with spaces.
1
…
(more)
61
62
63
64
(current)
65
(more)
262
sort by relevancy (down)
Sort by Alphabeth (up)
sort by date (up)
sort by category (up)
on the nature of things
2009
-
2009
video
comprises five video projections which atmospherically depict and re-interpret our habitat. In the exhibition space five projections are set up like a landscape. Each of these projections represents one aspect of the manifestation of nature as
skyrail
2006
Have fun creating your own weird and wonderful machines: click & drag the centre of the component to change size & location. click the 'go' button to watch your machine's mechanics in action, leaving its own trail. click the 'build' button
Pins
2002
-
2003
Pins generates dynamic three-dimensional geometries within a tabletop environment serving both as volumetric display and co-spatial input device. Our goal is to liberate otherwise static everyday objects and surfaces with intelligent materials that
Time Stratum II
1985
-
1985
Toshio Iwai about Time Stratum II: "In this installation, I placed 120 paper human figures on a motorised spinning disk. Iset up a video monitor above them, while strobing the light down, the paper figures all burst into motion. By using a video
Transarchitectures/ Liquid Architectures: iso4D
1991
Computer Animation A liquid architecture is an architecture whose form is contingent on the interests of the beholder; it is an architecture that opens to welcome you and closes to defend you; it is an ar chitecture without doors and hallways,
The Southern Ocean Studies
2009
-
2010
video
In 2009 we began a project with the British Antarctic Survey to explore how the data it derives from its research in the Southern Ocean could be redeployed in public forms. The project builds out from the conceptual themes achieved in our previous
Otocky
1986
-
1986
Designed by popular Japanese multimedia artist Toshio Iwai, "Otokki" or Otocky (which is the appropriate spelling that appears on the game's main title screen) was released for the Famicom Disk System in 1987. Otocky may be best described as a
Temptation of Saint Anthony
1990
-
1990
Digital video 4 mins 20 secs colour, stereo sound by Jon Rose Inspired by the book of the same title by Gustave Flaubert. Here Anthony is every one of us, the temptation our capacity to change the world and reshape it, through technology, in
Text Trends
2010
-
2010
Text Trends deals with the spectacularization of information. Using Google data it explores the vast search data of its users. The animation takes the content generated by search queries and reduces this process to its essential elements: search
After Microsoft
2007
-
2007
The most distributed image ever is being phased out. What remains is a hill in Sonoma Valley, California. In the context of this project we have re-visited the hill. “After Microsoft” tells the story of a January day in the late 90’s when the hill
1
…
(more)
61
62
63
64
(current)
65
(more)
262