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GENMA
1996
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1997
video
GENMA is a machine, that enables us to manipulate 'Nature'. Nature exemplary is represented as artificial nature of a micro scale: abstract amoeboid artificial three-dimensional forms and shapes. Principles of artificial life and
MovieMovie
1967
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1967
video
This expanded cinema performance was specially created for the Experimental Film Festival in Knokke-le-Zoute. It took place in the foyer of the festival building, with the audience sitting on the stairs and balcony. Three performers (Jeffrey Shaw,
Nuzzle Afar
1998
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1998
"Nuzzle" is a shared 3D virtual environment art work, using digital networking technology. It realizes a new type of communication space where people can meet and talk to each other as avatars from several telematic immersive computer terminals.
Genesis
1999
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1999
Genesis is a transgenic artwork that explores the intricate relationship between biology, belief systems,information technology, dialogical interaction, ethics, and the Internet. The key element of the work is an "artist's gene", a synthetic gene
Turbulence, Interactive Museum of Unnatural History
1994
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1995
What would life be like if it were made from computer algorithms rather than flesh and blood? Artificial Life is the name given to the simulation of natural forms and processes using materials other than those found in nature. It is not so much a
Morphogenesis
1996
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1997
concept The installation is about the evolutionary developement of a three dimensional organic form. it consists out of two coupled systems. one system exists in real space, visitors interact with a virtual organic projected onto a 4 by 3m back
Frontiers of Utopia
1995
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1995
video
In the installation Frontiers of Utopia the visitor is confronted with eight virtual female characters, based on the histories of real women who were born in different periods: 1900, 1930, 1960 and 1990. All eight characters dream of the way in
Kirschner, Morawe, Reiff
//////////fur//// develops art entertainment interfaces for multidimensional multiuser involvement: software-programs in mechatronic artefacts that create dynamic action-spaces for two or more participants. //////////fur////'s guiding idea is the
Rodent Activity Transmissions (RAT) systems
2016
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2016
This multipart work uses real-time data gathered from a colony of naked mole-rats, allowing a peek into their lives. The project reflects Julie Freeman’s fascination with their cooperative lifestyle and how it differs from human social organization.
Maria Fernandez
María Fernández is Associate Professor in the Department of History of Art and Visual Studies at Cornell University and currently serves as Director of Graduate Studies. She received her doctorate in art history from Columbia University in 1993. Her
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