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  • Swarming Lounge 2.0 is a mixed-reality performance and installation where visitors come to meet four live performers and nine augmented-reality characters displayed on smartphones. All characters, both real and virtual, are embedded in the
  • In 1993, I was asked to do my first large commission for British Telecom at their HQ in the City of London. I was also invited to exhibit at Images du Futur in Montreal, where despite being a previously unknown, I was given the largest single
  • THE DOLLY CLONES Tilllie, The Telerobotic Doll 1995-1998 http://www. lynnhershman.com/tillie and CybeRoberta 1970-1998 http://www.lynnhershman.com/doll2/ These two telerobotic dolls share information and vie for images to
  • Vanessa Vozzo is a media artist and professor. She has been working in art since 1990. Specializing in media art from 2005, particularly in the field of art and science/hybrid art and interactive/open documentary. She uses interactive, immersive and
  • The project takes on two forms - the installation in an old mine in Dortmund: Zeche Zollern II/IV and the online version. The site-specific installation is experiential with sound taking on an important role. Spatialized sound is triggered by
  • Rafael Lozano-Hemmer was born in Mexico City in 1967. In 1989 he received a B.Sc. in Physical Chemistry from Concordia University in Montréal, Canada. Electronic artist, develops interactive installations that are at the intersection of
  • Born in Adelaide, Australia in 1957, new media artist Simon Biggs emerged as one of a small number of Australian artists during the 1970’s who were experimenting with electronic and digital media. With initial influences from diverse sources, such
  • Hemmings, Jessica, ed. WARP & WEFT: WOVEN TEXTILES IN FASHION, ART AND INTERIORS, Interview with Philip Beesley. London: Bloomsbury, 2012.
  • Geoff Davis. Investigating attitudes of professional writers to GPT text generation AI based creative support tools Phd Thesis, UAL, London, July 2022.
  • Camille Baker is an artist-performer/researcher/curator within various art forms: immersive experiences, participatory performance and interactive art, mobile media art, tech fashion/soft circuits/DIY electronics, responsive interfaces and