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Text Trends
2010
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2010
Text Trends deals with the spectacularization of information. Using Google data it explores the vast search data of its users. The animation takes the content generated by search queries and reduces this process to its essential elements: search
Otocky
1986
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1986
Designed by popular Japanese multimedia artist Toshio Iwai, "Otokki" or Otocky (which is the appropriate spelling that appears on the game's main title screen) was released for the Famicom Disk System in 1987. Otocky may be best described as a
Semioptics for Spinoza
2012
video
"Semioptics for Spinoza", 2012 Shadow Object 3 computer, kinect, projector, metal, motor, arduino processor, lens projection: 68.9 x 48" / 175 x 122 cm wall mount: 28.4 x 17.3 x 11.8" / 72 x 44 x 30 cm "Semioptics for Spinoza" is the third
After Microsoft
2007
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2007
The most distributed image ever is being phased out. What remains is a hill in Sonoma Valley, California. In the context of this project we have re-visited the hill. “After Microsoft” tells the story of a January day in the late 90’s when the hill
Stolen Life
2011
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2011
Two concepts have marked 21st century creation, the metaphysical consequence of which is obvious to everyone, despite their apparent differences. The first is the idea that it is the spectator who creates the picture and the second is that the
Telematic Manifesto
1999
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2001
Net-Project The "Telematic Manifesto" is a participatory, collectively-generated Net Document that articulates a vision for the future of Telematic Art as a socio-cultural force in the 21st century. This project investigates Telematic Art as the
SCHWELLE: Schwarz Raum
2003
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2004
Four participants enter into a small, closed off, pitch black dark room. The room houses a large architectural construction: 4, 1 x 6 meter long tunnels outfitted with a series of taught, fabric muslin screens. The rear screen is solid while the
Membrane
2004
video
Archived Blog: http://spongemembrane.blogspot.co.at/Membrane is a responsive installation by the international art research group Sponge that proposes a novel way of communication by gestural interaction. Large sheets of translucent Lexan plastic
Tunnels Around the World
2012
video
Long time no dig… Seventeen years after the first virtual tunnel: The Tunnel under the Atlantic (1995), linking the Pompidou Centre in Paris and the Museum of Contemporary Art in Montreal, and fifteen years after the Paris New Delhi Tunnel, now is
Memopol-II
2011
Memopol-2 is a social machine that maps the visitor’s information field. When an identification document such as a national ID card or a passport is inserted into it, the machine starts collecting information about the visitor from (inter)national
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