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Off-Sense
2001
-
2001
Off-Sense is an extended version of Nuzzle Afar.
Both challenges to design a cyberspace as a meeting place. It stands completely opposite position to the famous network game "DOOM". Video image texture and audio conneciton enables to humen common...
Mersea Circle
2003
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2005
Mersea Circle is a collective memory project with local living people in Mersea island located near Colchester, Essex in England and part of the Field-Works-series. Visitors are invited to walk on the edge of island with video camera and GPS for...
Lake_Shinji
2002
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2002
Sharing collective memory by using the lake_Shinji as a drawing pad. Over 50 people which include local fisher men, bicycler, yacht men and so on, were gatherd to collect their persnal positions and video data on the days 27th, 28th of July, 2002....
Impressing Velocity
1992
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1997
Masaki Fujihata and his colleagues climbed up Mt. Fuji with GPS in the summer 1992. Follwoing images were calculated and deformed with position data by GPS and mesh data supplied from Kokudo Chiri In, Japan and TM image data from Remote Sensing...
Field-Work@Hayama
2001
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2001
Field-Work@HayamaArtist: Masaki FujihataComment:
Timetable
1999
In Timetable, an image is projected from above onto a large circular table. Twelve dials are positioned around the perimeter of the table. The functions each of these dials changes and mutates, depending on what is projected onto them at any given...
Lightpools
1998
Lightpools or El Ball del Fanalet is a multi-user experience that uses Virtual Reality (VR) technology. It takes place in a circular arena approximately six meters in diameter, onto which a real-time computer generated image is projected from above....
Faraday's Garden
1990
-
1999
In Faraday's Garden, participants walk through a landscape of
innumerable household and office appliances, power tools, projectors, radios, phonographs, and various other personal comfort devices (collected from thrift stores and flea...
Systems Maintenance
1998
Systems Maintenance consists of three versions of a furnished room. An ensemble of life-sized furniture occupies a large circular platform on the floor, a virtual room is displayed on a computer monitor, and a 1/8 size physical scale model of the...
Cathartic User Interface (CUI)
1995
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2000
Cathartic User Interface 1.0 and 2.0 (CUI) are interactive,
multi-participant installations that allow users to quickly and
effectively work through their conflicting emotions concerning the
benevolent yet pernicious influences of computer...
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