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Video-games + Interaction = Skills Development
2015
Albuquerque, Beatriz. Video-games + Interaction = Skills Development In The Growth of Art Anthology, edited by Nisha PatelNew York: Teachers College, Columbia University, 2015.
Super Cilia Skin
2002
-
2003
Super Cilia Skin is a multi-modal interactive interface, conceived as a computationally enhanced membrane coupling tactile-kinesthetic input with tactile and visual output. An array of individual actuators (cilia) use changes in orientation to
skin
A collection of images and thoughts about skin
Art Total
2010
-
2010
The relationship between the work and its frame and between art and its spaces for exhibition and legitimisation has been one of the preoccupations of twentieth-century artists. In the multiple conceptual acrobatics which led Klein to exhibit
BODYGAZE
2020
... that look
like
microscopic imagery...
Ultima Ratio as Media Theatre - Beyond Moving Skin
2001
Plewe, Daniela Alina. Ultima Ratio as Media Theatre - Beyond Moving Skin In Global Heros, Theater zwischen Medialität und Theatralität, edited by Martina LeekerBerlin: Alexander Verlag, 2001.
SKIN DEEP: LIMINAL STATES
2002
Beesley, Philip. SKIN DEEP: LIMINAL STATES. Chatham: The Thames Art Gallery, Chatham Cultural Centre, 2002.
Re:skin
2006
Flanagan, Mary and Austin Booth, ed. Re:skin. Cambridge, MA: MIT-Press, 2006.
Quasi-skin and post-human: Lin Pey-Chwen´s Eve Clones (2010-2011)
2012
Dr. Turner, Ming. Quasi-skin and post-human: Lin Pey-Chwen´s Eve Clones (2010-2011) n.paradoxa international feminist art journal 30 (2012): 33-39.
https://www.vice.com/en_us/article/xy4da7/skin-transforms-your-emotions-into-sound-a-color-through-sweat-data
2014
VICE. https://www.vice.com/en_us/article/xy4da7/skin-transforms-your-emotions-into-sound-a-color-through-sweat-data 05.06.2014.
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