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The Game is Not the Medium ... or "How To Ignore the Shiny Box"?
2006
Oliver, Julian. The Game is Not the Medium ... or "How To Ignore the Shiny Box"? .
Buffering Bergson: Matter and Memory in 3D Games
2006
Oliver, Julian. Buffering Bergson: Matter and Memory in 3D Games .
Motion Blur: Graphic Moving Imagemakers Publishers
2006
Onedotzero. Motion Blur: Graphic Moving Imagemakers Publishers. London, UK: Laurence King Publishers, 2006.
The Laws of Simplicity
2006
Maeda, John. The Laws of Simplicity. Cambridge, MA: MIT Press, 2006.
Journeys, Documenting, Indexing, Archives, and Practice-based Research: A Conversation with susan pui san lok’,
2006
Pui, Susan. Journeys, Documenting, Indexing, Archives, and Practice-based Research:
A Conversation with susan pui san lok’, Art Journal 65, no. 4 (Winter 2006): 18-35.
Deposits
2006
Orlow, Uriel. Deposits. Berlin, Zürich: The Greenbox, 2006.
Extra-Ordinary Practices
2006
Corby, Tom and Gavin Baily. Extra-Ordinary Practices In Extra-Ordinary Practices: A Retrospective of British Media Art, , 53-64. Dresden: 2006.
Selection from an Interview with Ashok Sukuraman
2006
Sukuraman, Ashok. Selection from an Interview with Ashok Sukuraman In Cinema of Prayoga, edited by Karen Mirza and Brad ButlerLondon, UK: no.w.here, 2006.
Enclosure and Enthusiasm
2006
Goldin+Senneby. Enclosure and Enthusiasm UKS Forum for Samtidskunst 3/4 (2006).
From Technological to Virtual Art
2006
Popper, Frank. From Technological to Virtual Art. Cambridge, MA: MIT Press, 2006.
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