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  • Paragens
    Herkenhoff, Paulo Estellita. Paragens In XXI. Bienal Internacional de Sao Paulo. Exposicao Coletiva de Diana Domingues, edited by Jorge Eduardo Stockler, 207. : Fundacao Bienal de Sao Paulo, 1991.
  • Allen, Rebecca. The Bush Soul: Traveling Consciousness in an Unreal World In Digital Creativity, edited by Colin BeardonVol.9. : 1998.
  • Domingues, Diana. The Desert of Passions and the Technological Soul In Digital Creativity, edited by Colin Beardon and Lone Malmborg and Masoud YazdaniVol.9. , 11-18. : Swets and Zeitlinger Publishers, 1998.
  • Martin Kusch is particularly interested in the influence of digital technologies on our way of thinking and on our perception of the body and space. Following his studies in art history, philosophy, and painting in Berlin and in media art with Peter
  • The Blue Station -
    Conceived in collaboration with the French architect Jean Nouvel , won the co m petition to create Paris 's first interactive subway station in the heart of Paris . Funded by the RATP (Parisian Transport Company) this unique project is meant to be a
  • Bec’s artistic work revolved around the interlocking of art and science. He became known through his efforts related to extending biological evolution and simulating new life forms, emphasizing in particular how these ‹could› bring forth evolution.
  • Refresh! 2005 in Banff. Recognizing the increasing significance of media art for our culture, this Conference on the Histories of Media Art will discuss for the first time the history of media art within the interdisciplinary and intercultural
  • Enter the mechanics of a mind shot through by the forces of elctromagnetism, language and logical torment. Inspired by the play Doctor Faustus Lights the Lights. A collaboration between Zoe Beloff and the Wooster Group Theater Company.
  • Light/Depth -
    A public art for skaters. A sculpture done in collaboration with MATSUO Haruyuki,which skateboarders can skate on. The desire to have an art work for skaters, this sculpture was made as a public art even though it was my first work. Reproduced in
  • PSyBench -
    PSyBench is a general platform for creating distributed Tangible Interfaces for collaborative design. Objects on an augmented tabletop are physically synchronized with identical objects on a remote table, allowing distant users to cooperatively