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  • Astheimer, Peter and F. Dai and R. Göbel and Gabriel et.al. Zachmann. Realism in Virtual Reality In Artificial Life and Virtual Reality, edited by Nadia Magnenat Thalmann, 189-210. Hoboken, New Jersey: Wiley and Sons, 1994.
  • Sommerer, Christa and Laurent Mignonneau. Interactive Plant Growing In Ars Electronica 1993 - Genetische Kunst - Künstlisches Leben / Genetic Art - Artificial Life, edited by Karl Gerbel and Peter Weibel, 408-414. Vienna: PVS Verleger, 1993.
  • Sommerer, Christa and Laurent Mignonneau. A-Volve: An Artificial Life Environment In CNIASE´95, conference proceedings. Guyana, Venezuela, Guyana: CNIASE, 1995.
  • Ray, Tom S.. Artificial Life: Creatures in the Computer In PC Forum Transcript, , 119-126. New York: EDventure Holdings Inc, 1993.
  • Sommerer, Christa and Laurent Mignonneau and Lopez-Gulliver,Roberto. LIFE SPACIES II: From Text to Form on the Internet Using Language as Genetic Code In ICAT´99 9th International Conference on Artificial Reality and Tele-Existence, Conference
  • Sommerer, Christa and Laurent Mignonneau. Creating Artificial Life for Interactive Art and Entertainment In Artificial Life VII Workshop Proceedings, , 149-153. Portland: University of Portland, 2000.
  • Ascott, Roy. Concerning Nets and Spurs / Netze und Sporen In Artificial Intelligence in the Arts, edited by Richard Kriesche, 44-51. Graz, AUT: Steirischer Herbst, 1985.
  • Weibel, Peter. The Earth as Brainwork In Artificial Intelligence in the Arts, edited by Richard Kriesche, 104-105. Graz: 1985.
  • Legrady, George. Artificial Intelligence Parachute (1981).
  • Deussen, Oliver and Bernd Lintermann. Artificial Plants In Future Cinema. The Cinematic Imaginery After Film, Cambridge, MASS: MIT Press, 2003.