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Pentimento
2002
-
2002
video
Pentimento was produced as an Interactive Video Installation and Interactive DVD-ROM during Dennis Del Favero's on-going Research Fellowship at ZKM which began in 1998. The Interactive Video Installation comprises an 8 metre square room with...
Ceci n'est pas un nike
2002
-
2004
Ceci n'est pas un nike talks about on line creation and its conditions. Its point of departure is the conceptual confusion between interface and surface.
Magritte's pipes are its strongest referencs and it updates the discussion about the...
did you read the east
2002
-
2002
did you read the east? was a teleintervention conceived the 4th Arte/Cidade edition_ Artecidadezonaleste_ that linked an electronic billboard of São Paulo with any computer connected to the Web.
Participants could choose an image on line, send...
egoscope
2002
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2002
egoscopio engaged new subjectivity formats, reception amidst processes of entropy and acceleration, and transformation of the interface into the message, exploring the context of confusion between art, advertising, and information that digital...
Sottovoce
2002
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2002
The title 'sottovoce' is a musical term derived from the Italian "in a barely audible voice, a whisper" and alludes to the whispered and haunting nature of the Sottovoce's voice-over. This menacing evocation of events leading up to a terrorist attack...
100 Days - 100 Imachinations
2002
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2002
Peter Weibel (head of the ZKM Karlsruhe) describes one of the major qualities of the Imachination project as follows: Emerging at the same time dislocated in different places the Imachinations are both - either original or copy. One image is not the...
American Lessons - Ho Ho Ho
2002
Located between the home video and the reality show the work (9 minutes) presents a Newyorker Christmas scene focusing on the commerce of toys , a thematic park at Macy´s magazine and the Christmas decoration of street display windows.
The...
Push /Pull
2002
In the installation Push / Pull, by Edwin van der Heide and Marnix de Nijs, visitors can throw their full bodyweight into huge hovercraft-like objects. Each player has their own playing field with their own interactive hovercraft and yet the...
Cross-Connected
2002
Two separated air beds that are connected with large hoses that enable the users to feel each others movements from a distance.
SoundSlam
2002
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2002
A DJ's life is hard and spoiling. Deejaying all night in overcrowded clubs and producing trax in the studio causes not only fame but also bad temper. DJs most frequently suffer from muscular atrophy and heart disease. SoundSlam is a high end...
1
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628
629
630
631
(current)
632
(more)
1473