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Using Artificial Life to Create Parallel and Networked Processes through Natural Evolution
1994
Ray, T. S.. Using Artificial Life to Create Parallel and Networked Processes through Natural Evolution In NCJSAI´94 (Japanese Society of Artificial Intelligence), : 1994.
From Sites of Memory to Cybersights: (Re)Framing Japanese American Experiences
2007
Gessner, Ingrid. From Sites of Memory to Cybersights: (Re)Framing Japanese American Experiences. Heidelberg: Winter, 2007.
Hybrid Culture: Japanese Media Arts in Dialogue with the West
2012
Spielmann, Yvonne. Hybrid Culture: Japanese Media Arts in Dialogue with the West. Leonardo Book Series, Cambridge MA: MIT Press, 2012.
Device Art: A New Approach in Understanding Japanese Contemporary Media Art
2007
Kusahara, Machinko. Device Art: A New Approach in Understanding Japanese Contemporary Media Art In MediaArtHistories, edited by Oliver GrauCambridge, MA: MIT Press: 2007.
A Turning Point in Japanese Avant-garde Art: 1964 – 1970
2008
Kusahara, Machiko. A Turning Point in Japanese Avant-garde Art: 1964 – 1970 In Place Studies in Art, Media, Science and Technology, edited by Andreas Broeckmann and Gunalan NadarajanVDG Weimar: 2008.
The “Baby Talkie,” Domestic Media, and the Japanese Modern
2011
Kusahara, Machinko. The “Baby Talkie,” Domestic Media, and the Japanese Modern In Media Archaeology, edited by Erkki Huhtamo and Jussi ParikkaUC Press: 2011.
They Are Born to Play: Japanese Visual Entertainment from Nintento to Mobile Phones
2004
Kusahara, Machinko. They Are Born to Play: Japanese Visual Entertainment from Nintento to Mobile Phones Art Inquiry (2004).
From Ukiyo-e to Mobile Phone Screens - A Japanese Perspective
2004
Kusahara, Machinko. From Ukiyo-e to Mobile Phone Screens - A Japanese Perspective In Migrating Images, edited by Peter C. Seel and Petra StegmannBerlin: House of World Cultures: 2004.
ANIME Japanese Comics Global
2008
Event: ANIME Japanese Comics GlobalInstitution: Japanese-German Center BerlinComment:
Hsin Hsin Lin
Deeply rooted in art, music, mathematics and technology, Lin Hsin Hsin has composed and realized digital music without sound card and midi instruments since 1985. She has created the first virtual art museum in the world, 1994, designed the 50th
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