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Digital Creativity Volume 31, 2020 - Issue 3: Shifting Boundaries: Practices and
The
ories, Arts and Technologies
2020
... 3: Shifting Boundaries: Practices and
The
ories, Arts and Technologies. Vol.31. DOI...
Uncle Roy All Around You
2003
-
2003
... played online in a virtual city and on
the
streets of an actual city. Online Players and...
I like Frank
2004
-
2004
...In March 2004 Blast
The
ory premiered
the
world's first 3G mixed reality game, I Like Frank in...
Pat Badani
...Pat Badani (b. Argentina) draws from
the
fields of media art, science, and technology to explore
the
...
Kidnap
1998
-
1998
... this initial phase of observation of
the
short-listed candidates, Blast
The
ory selected...
Can you see me now?
2003
-
2005
...Can You See Me Now?draws upon
the
near ubiquity of handheld electronic devices in many developed...
Pulse Room
2006
-
2006
video
... from a cable at a height of three metres.
The
bulbs are uniformly distributed over
the
...
Dadameter
2008
-
2008
...Global index of
the
decay of
the
aura of language,
the
Dadameter aims at measuring our distance to...
Cloud
2007
-
2007
video
... kinetic installation hanging suspended in
the
Great Hall at
the
Ontario Science Centre. One...
Alexandra Dementieva
...Lives and works in Brussels
The
idea of interaction between
the
viewer and an artwork, mediated by...
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