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Neural Networks vs. Computer-Networked Environments. Cognition and Communication in Digital Art
2003
Paul, Christiane. Neural Networks vs. Computer-Networked Environments. Cognition and Communication in Digital Art http://www.artbrain.org/neural-networks-vs-computer-networked-environments-cognition-and-communication-in-digital-art/ [21.10.2014].
"We collaborate [t]here: processes of networked collaboration" - chapter in "Intersecting Art and Technology in Practice", eds. Camille Baker & Kate Sicchio.
2017
Jamieson, Helen Varley. "We collaborate [t]here: processes of networked collaboration" - chapter in "Intersecting Art and Technology in Practice", eds. Camille Baker & Kate Sicchio.. Advances in Art and Visual Studies, New York: Routledge, 2017.
Fields of Networked Mind: Ritual Consciousness and the Factor of Communitas in Networked Rites of Compassion
2015
Moore, Lila. Fields of Networked Mind: Ritual Consciousness and the Factor of Communitas in Networked Rites of Compassion Technoetic Arts: A Journal of Speculative Research 13, no. 3 (December 2015): 331-339.
Anna and Andy
2000
ANNA is Anna Karenina. ANDY is Andy Warhol. ANNA AND ANDY uses Tolstoys novel as a script which drives a computer-generated re-creation of Warhol´s "Screen Tests." Interpretation (Lev Manovich, Los Angeles, 8.12.2000) -------------
Techno-Spiritual Horizons: Compassionate Networked Art Forms and Noetic Fields of Cyborg Body and Consciousness
2017
Moore, Lila. Techno-Spiritual Horizons: Compassionate Networked Art Forms and Noetic Fields of Cyborg Body and Consciousness Technoetic Arts: A Journal of Speculative Research 15, no. 3 (December 2017): 325-339.
The Shaman of Cybernetic Futures: Art, Ritual and Transcendence in Fields of the Networked Mind
2018
Moore, Lila. The Shaman of Cybernetic Futures: Art, Ritual and Transcendence in Fields of the Networked Mind Cybernetics and Human Knowing, A Journal of Second-Order Cybernetics, Autopoiesis and Cybersemiotics 2018, no. 2-3 (2018): 119-141.
Blue Stage
2001
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2001
Sound, film, music, photography and images, text: the Blue Stage interactive installation presents an innovative model for the multimedia representation of cultural themes. Here, new kinds of interaction of between man and networked knowledge are
Cyber Squeeks
1990
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1995
The Cyber-Squeek series spoofs the emergence of machine intelligence, in which electronics integrated with life-like forms, have begun to squeak their first words; in their language. Through multiple sensors and switches they respond to human touch
Poetry Machine
2001
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2003
The visitor enters a dimly lit room. On a projection screen runs the text that is written by nobody. The keys of the keyboard move as if by a ghost's hand. A monotone, mechanical voice reads out the generated text, sentence by sentence.
Crack it !
2000
connective force attack: open way to public How to crack it!' was the information and encouragement the computer magazine PC Online offered to readers in issue 10/2000, followed by precise instructions on how to take part in the boldly
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