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Adventures of Tom Tomiczky
2011
Between dream and wakefulness there is an area where things do not belong to dreams yet, but they are still not real completely. Here travels Tom Tomiczky getting through from one story to another, being the hero of poetic, burlesque, surreal or
Simon Biggs and Talibor Martinis
1993
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1993
Computerinstallation, Videoprojection and Environment from Simon Biggs (GB) & Dalibor Martinis (Kroatien)
ISEA 2004 [The Twelfth International Symposium on Electronic Art]
2004
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2004
Helsinki, Talinn, Stockholm
Televirtual Fruit Machine
1993
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1993
video
This computer graphic installation is a telematic adaptation of THE FRUIT MACHINE (1991). The work connects remote locations to enable simultaneous imaging and real time interaction to take place between both sites where the work is installed. It
Manu Luksch
Manu Luksch, founder of Ambient Information Systems (ambientTV.NET,) is filmmaker who works outside the frame. The "moving" image, and in particular the evolution of film in the digital or networked age, has been a core theme of her works.
Julius Popp
Julius Popp (born 1973) is an artist based in Leipzig and New York. Popp was born in Nuremberg. His work often uses technology,[1] resulting in interdisciplinary ventures which reach across the boundaries of art and science.[2] An example of
Global Interior Project
1997
"Global Interior Project" is an experimental art work using digital networking technology for realizing Networked Multi-User Virtual Environment which enables to share one virtual space with several people from different terminals. People can
Nuzzle Afar
1998
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1998
"Nuzzle" is a shared 3D virtual environment art work, using digital networking technology. It realizes a new type of communication space where people can meet and talk to each other as avatars from several telematic immersive computer terminals.
Riding the Net
2000
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2000
video
Riding the Net presents a novel approach to browsing the Internet in a more intuitive, playful and entertaining fashion. While two users talk and communicate with each other, the keywords of their communication are being picked up by the
Equivalents II
1992
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1992
The "Equivalents II" project has evolved out of an intent to mathematically simulate believable still-images that convey the realism of the photographic. It is based on an interactive computer program that produces abstract, cloud-like images when
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