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Online Social Network based on Internet of Things and Habit of Drinking Coffee in South of Brazil
2018
LUCENA, Tiago and Diana DOMINGUES and Hygor V. P MARTINS. Online Social Network based on Internet of Things and Habit of Drinking Coffee in South of Brazil 24th ISEA - International Symposium on Electronic Art 1 (2018): 390-393.
Stenslie Stahl
Stenslie Stahl is working on the development of different interface technologies and tools for the digital culture within the fields of art, media and network-research. Lives and works as media artist, curator, scientist and media researcher in Oslo
Agents as Artworks and Agent Design as Artistic Practice
1999
Penny, Simon. Agents as Artworks and Agent Design as Artistic Practice In Human Cognition and Social Agent Technology, edited by Kerstin DautenhahnAmsterdam, NL: John Benjamins Publishing Company, 1999.
Re-cognition
1997
Event: Re-cognitionInstitution: Steffany Martz GalleryComment:
Art et cognition dans une perspective évolutionnaire
2002
Event: Art et cognition dans une perspective évolutionnaireInstitution: Ecole Normale Supérieure (ENS Ulm)Comment:
Le ZA Profiler en action dans le Tunnel
1999
Event: Le ZA Profiler en action dans le TunnelInstitution: ReViCo (Réalité Virtuelle et Cognition), ENSTComment:
Embodied Cultural Agents: at the Intersection of Art, Robotics and Cognitive Science
1997
Penny, Simon. Embodied Cultural Agents: at the Intersection of Art, Robotics and Cognitive Science In AAAI Socially Intelligent Agents Symposium, , 103-105. : AAAI Press, 1997.
Mediated Faces
2001
Donath, Judith. Mediated Faces In Cognitive Technology: Instruments of Mind. Lecutre Notes in Computer Science. 4th International Conference, edited by Meurig ; Nehaniv,C. L. ; Dautenhahn BeynonVol.2117. , 373-390. Coventry, UK: 2001.
Designing Embodied Interaction: Aesthetic, Technical and Theoretical Issues
2010
Over more than two decades, Simon Penny has pursued the simultaneous development of Interactive Artworks and the design and construction of technologies for Embodied Interaction, utilising Machine Vision and Robotics technologies. This has involved
Rebecca Allen
For over thirty years Rebecca Allen has investigated a variety of technological forms of expression including 3D computer animation films, music videos, large-scale performance works, interactive art installations, video games, artificial life
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