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  • Over more than two decades, Simon Penny has pursued the simultaneous development of Interactive Artworks and the design and construction of technologies for Embodied Interaction, utilising Machine Vision and Robotics technologies. This has involved
  • For over thirty years Rebecca Allen has investigated a variety of technological forms of expression including 3D computer animation films, music videos, large-scale performance works, interactive art installations, video games, artificial life
  • Boden, Margaret A.. Autopoiesis and Life Cognitive Science Quarterly 1 (2000): 117-145.
  • Neidich, Warren and Deborah Hauptman. Cognitive Architecture: From Biopolitics to Noo-Power. Rotterdam: 010 Press, 2010.
  • The sculptures “reconfigure(d) – object 1 and 2” are part of a series of kinetic objects dealing with elusive states of consciousness and the translation of brain activity measurements into rhythms. With this body of work I am studying the
  • Artist: Harold Cohen Comment:
  • Brucker-Cohen, Jonah. Real Snail Mail Turns Email into Slower Email .
  • Reconnoitre -
    Reconnoitre is part of an ongoing series of works concerned with our experience of the network as a bizarre_scape; an environment with a high metabolism whose boundaries are continuously re-shaped; accreting and thickening under the influence of
  • Simó, Águeda. El Universo Cognitivo del Yo y sus Posibles Interpretaciones, la Narrativa de la Mente y sus Interfaces In La Imagen Pensativa, vídeo-ensayo y Práctica Artística en el Estado Español, edited by Pedro Ortuño, 277-304. Spain:
  • Burdea, Grigore and Philippe Coiffet. Virtual Reality Technology. Hoboken, NJ: Wiley-IEEE Press, 1994.