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Faster, Medienkunst! Skill! Skill! Ein Interview mit Peter Weibel von Aram Lintzel
1998
Weibel, Peter. Faster, Medienkunst! Skill! Skill! Ein Interview mit Peter Weibel von Aram Lintzel Texte zur Kunst 32 (1998): 58-69.
The Tele-Actor
2001
-
2001
...We are studying network-based systems t
hat
allow groups of users to "explore" live...
CityCluster Project
2002
-
2002
CityCluster is a virtual-reality networking matrix with original technological features, navigation and interactivity, graphic and content style. A creative virtual networking terrain with ingenious tools, where visitors, with their own creativity
Video-games + Interaction = Skills Development
2015
Albuquerque, Beatriz. Video-games + Interaction = Skills Development In The Growth of Art Anthology, edited by Nisha PatelNew York: Teachers College, Columbia University, 2015.
skin
A collection of images and thoughts about skin
Art Total
2010
-
2010
... pushes to its limits the idea t
hat
the place and the object of art...
Super Cilia Skin
2002
-
2003
Super Cilia Skin is a multi-modal interactive interface, conceived as a computationally enhanced membrane coupling tactile-kinesthetic input with tactile and visual output. An array of individual actuators (cilia) use changes in orientation to
BODYGAZE
2020
... on paper combine structures t
hat
look like microscopic imagery and...
SKIN
2012
-
2019
video
SKIN is an interactive installation, in which visitors have the opportunity to use a GSR (Galvanic Skin Response) interface, which measures their skin's moisture. The variations of these values are an indication of psychological or physiological
SKIN - Performance
2014
-
2019
SKIN is an interactive performance, in which the artist interacts with sounds and images using the GSR (Galvanic Skin Response) interface, which measures her skin's moisture in order to create the audiovisual environment. The variations of these
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