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  • Goldberg, Ken and Ruzena Bajcsy. Active Touch and Robot Perception Cognition and Brain Theory 7, no. 2 (Winter 1984): 199-214.
  • Plasm: A Fish Sample -
    The initial installation in the Plasm series, this piece was inspired by Allen Kay's talk on artificial life forms and simulated ecologies at SIGGRAPH the preceding year. A real-world living room setting, complete with sofa, coffee table,
  • LUCENA, Tiago and Diana DOMINGUES and Hygor V. P MARTINS. Online Social Network based on Internet of Things and Habit of Drinking Coffee in South of Brazil 24th ISEA - International Symposium on Electronic Art 1 (2018): 390-393.
  • Stenslie Stahl is working on the development of different interface technologies and tools for the digital culture within the fields of art, media and network-research. Lives and works as media artist, curator, scientist and media researcher in Oslo
  • Penny, Simon. Agents as Artworks and Agent Design as Artistic Practice In Human Cognition and Social Agent Technology, edited by Kerstin DautenhahnAmsterdam, NL: John Benjamins Publishing Company, 1999.
  • Event: Re-cognitionInstitution: Steffany Martz GalleryComment:
  • Event: Art et cognition dans une perspective évolutionnaireInstitution: Ecole Normale Supérieure (ENS Ulm)Comment:
  • Event: Le ZA Profiler en action dans le TunnelInstitution: ReViCo (Réalité Virtuelle et Cognition), ENSTComment:
  • Penny, Simon. Embodied Cultural Agents: at the Intersection of Art, Robotics and Cognitive Science In AAAI Socially Intelligent Agents Symposium, , 103-105. : AAAI Press, 1997.
  • Donath, Judith. Mediated Faces In Cognitive Technology: Instruments of Mind. Lecutre Notes in Computer Science. 4th International Conference, edited by Meurig ; Nehaniv,C. L. ; Dautenhahn BeynonVol.2117. , 373-390. Coventry, UK: 2001.