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Blur of the Otherworldly: Contemporary Art, Technology and the Paranormal
2005
-
2005
... having proof means t
hat
otherworldly experiences are brought...
Transporting Skies
2002
-
2002
Transporting SkiesArtist: Susan CollinsComment:
CELESTE
2018
-
2020
... in a new digital interface t
hat
can be visited at...
Faster, Medienkunst! Skill! Skill! Ein Interview mit Peter Weibel von Aram Lintzel
1998
Weibel, Peter. Faster, Medienkunst! Skill! Skill! Ein Interview mit Peter Weibel von Aram Lintzel Texte zur Kunst 32 (1998): 58-69.
The Tele-Actor
2001
-
2001
...We are studying network-based systems t
hat
allow groups of users to "explore" live...
CityCluster Project
2002
-
2002
CityCluster is a virtual-reality networking matrix with original technological features, navigation and interactivity, graphic and content style. A creative virtual networking terrain with ingenious tools, where visitors, with their own creativity
Video-games + Interaction = Skills Development
2015
Albuquerque, Beatriz. Video-games + Interaction = Skills Development In The Growth of Art Anthology, edited by Nisha PatelNew York: Teachers College, Columbia University, 2015.
skin
A collection of images and thoughts about skin
Art Total
2010
-
2010
... pushes to its limits the idea t
hat
the place and the object of art...
Super Cilia Skin
2002
-
2003
Super Cilia Skin is a multi-modal interactive interface, conceived as a computationally enhanced membrane coupling tactile-kinesthetic input with tactile and visual output. An array of individual actuators (cilia) use changes in orientation to
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