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  • Situated Realities -
    Event: Situated RealitiesInstitution: Maryland Institute College of Art, BaltimoreComment:
  • INTERMITTENT - video
    INTERMITTENT is an audio-visual non-loop installation. The video and sound material is controlled by a dynamical system in the background.. The motion pattern of this particular dynamics is called Intermittency, a technical term from the field of
  • arctic conquistadors -
    Arctic Conquistadors examines the tensions and conflicts characterizing the Arctic today. The Arctic space is being re-mapped / re-drawn / re-appropriated by the traditional stakeholders and newcomers, be it private or state-owned corporations,
  • The Fox -
    A live performance and ‘game’ interface, which sought to provoke and subvert audience experiences and expectations of power, pleasure and control in the interactive environment. This performance was developed in collaboration with Nuno Lacerdo in
  • Using custom made circuits based on Arduino we create an intervention in the lighting systems of public spaces intending to alter the visitors' experiences of space and time, changing their apprehension of the surrounding environment and how they
  • Event: this is NO THING - this is a SITUATION OF OPPORTUNITYInstitution: 26 Kingly StreetComment:
  • Event: Immersion Situation: Metaphysics of GamesInstitution: Mechanics of Human DialogueComment:
  • The 20th transmediale festival again explores how art and society are changing under the influence of media and technologies which become more and more dominant in our everyday lives. In contemporary art, digital media like video and electronic
  • Coventry University dominates in the centre of Coventry, a sprawling campus that is gradually swalllowing more and more formerly public spaces as it builds an academic empire on top of what was once the bustling centre of a large manufacturing town.
  • Peopoly -
    The third "situation" took place in Eindhoven, the Netherlands, 15-18 April 2013 with the them of global mobility and migration. The performance, called Peopoly, used the structure of a board game to explore the experiences of different visitors to