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Visual Studies: A Skeptical Introduction
2003
Elkins, James. Visual Studies: A Skeptical Introduction. New York: Routledge, 2003.
Blur of the Otherworldly: Contemporary Art, Technology and the Paranormal
2005
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2005
Blur of the Otherworldly presents 25 contemporary artists whose work employs modern communication technologies (photography, film, video, radio, internet, computers) to explore culturally inbred questions / superstitions concerning parallel worlds
MSCRI - Modular Solution for Corridor Reactive Installations
2009
The MSCRI, Modular Solution for Corridor Reactive Installations is an sketch for a set of solutions to create installations which use real time video as the main input source.
Greenness: Sketching the Limits of a Normative Fetish
2018
Hauser, Jens. Greenness: Sketching the Limits of a Normative Fetish In The Aesthetics of Necropolitics, edited by Natasha LushetichVol.4. Experiments/On the Political, , 97-118. London: Rowman & Littlefield Publishers, 2018.
Transporting Skies
2002
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2002
Transporting SkiesArtist: Susan CollinsComment:
CELESTE
2018
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2020
Celeste embodies the idea of the digital unification of different skies in different locations around the world. Through a beacon equipped with the necessary material to capture the image of the sky in real time, the system extracts the colours
Faster, Medienkunst! Skill! Skill! Ein Interview mit Peter Weibel von Aram Lintzel
1998
Weibel, Peter. Faster, Medienkunst! Skill! Skill! Ein Interview mit Peter Weibel von Aram Lintzel Texte zur Kunst 32 (1998): 58-69.
The Tele-Actor
2001
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2001
We are studying network-based systems that allow groups of users to "explore" live remote environments such as a rainforest, biotechnology lab, political rally, or rock concert. The "Tele-Actor" is a skilled human with cameras and microphones
CityCluster Project
2002
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2002
CityCluster is a virtual-reality networking matrix with original technological features, navigation and interactivity, graphic and content style. A creative virtual networking terrain with ingenious tools, where visitors, with their own creativity
Video-games + Interaction = Skills Development
2015
Albuquerque, Beatriz. Video-games + Interaction = Skills Development In The Growth of Art Anthology, edited by Nisha PatelNew York: Teachers College, Columbia University, 2015.
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