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  • PainStation -
    PainStation comprises a box structure housing a horizontal screen over which the two players face each other. The software is based on Pong, an early computer game. Players use their right hands to control a bat on screen, and must keep their left
  • CircuiTUI -
    Bridging the gap between textbook and laboratory learning, CircuiTUI leverages the power of both advanced real-time circuit simulation and the hands-on and the collaborative atmosphere of a laboratory. With CircuiTUI, projected images of circuit
  • mirrage -
    in cooperation with Peter Szely (Sound) --- mirrage is a virtual mirror which perpetuates and alienates the spatial architecture of the sound art series Tonspur - the virtual space infinitely mirrors the architecture and triggers sounds when
  • X is not the new Y, 2011 Electronic paper screens, arduino processor, battery, circuit board 16.5 x 8.6 x 1.8 cm Ed 4/100 + 3AP Over 500,000 combinations of proper names, companies and cities are presented as random inequalities.
  • Development of the eight cubic foot model of the IceCube Neutrino Observatory began as an optimization of an eariler model used by WIPAC for education and outreach. That version had one light per twenty DOMs represented in the IceCube array. One of
  • Stage environment (after Douglas R Hofstadter: Gödel, Escher, Bach) [English title, The MU Puzzle] A media environment was integrated into the stage design of 'Mu-Rätsel', a theatrical production by Hubsi Kramar, shown in the Schauspielhaus Graz as
  • Kacunko, Slavko. Closed Circuit. Vol.1. ISBN 3-8325-0600-4, 1 th ed.Berlin: Logos Verlag, 2004.
  • Aceti, Lanfranco. Instantaneously Mediated Virtual Visions: The Transmedia Circuit of Images, Body and Meanings Art Inquiry (2008): 20-21.
  • Kacunko, Slavko. Österreich. Wirklichkeitskonstruktionen, Datenerfassung und Telekommunikation. Weibel, Kriesche, Adrian, Mark, Tanterl, Ruprechter, Schnell In Closed Circuit Videoinstallationen, edited by Slavko KacunkoBerlin: Logos, 2004.
  • GASPARETTO, Débora Aita, ed. O "curto-circuito" da arte digital no Brasil. Vol.1. 1, 1 th ed.Santa Maria: edição do autor, 2014.