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PainStation
2001
-
2001
PainStation comprises a box structure housing a horizontal screen over which the two players face each other. The software is based on Pong, an early computer game. Players use their right hands to control a bat on screen, and must keep their left
CircuiTUI
2003
-
2004
Bridging the gap between textbook and laboratory learning, CircuiTUI leverages the power of both a
dvanc
ed real-time circuit simulation and the hands-on and the collaborative atmosphere of a laboratory. With CircuiTUI, projected images of circuit
mirrage
2005
-
2005
in cooperation with Peter Szely (Sound) --- mirrage is a virtual mirror which perpetuates and alienates the spatial architecture of the sound art series Tonspur - the virtual space infinitely mirrors the architecture and triggers sounds when
X is not the new Y
2011
X is not the new Y, 2011 Electronic paper screens, arduino processor, battery, circuit board 16.5 x 8.6 x 1.8 cm Ed 4/100 + 3AP Over 500,000 combinations of proper names, companies and cities are presented as random inequalities.
IceCube Display
2014
Development of the eight cubic foot model of the IceCube Neutrino Observatory began as an optimization of an eariler model used by WIPAC for education and outreach. That version had one light per twenty DOMs represented in the IceCube array. One of
Das Mu-Rätsel
1985
-
1985
video
Stage environment (after Douglas R Hofstadter: Gödel, Escher, Bach) [English title, The MU Puzzle] A media environment was integrated into the stage design of 'Mu-Rätsel', a theatrical production by Hubsi Kramar, shown in the Schauspielhaus Graz as
Closed Circuit
2004
Kacunko, Slavko. Closed Circuit. Vol.1. ISBN 3-8325-0600-4, 1 th ed.Berlin: Logos Verlag, 2004.
Instantaneously Mediated Virtual Visions: The Transme
dia C
ircuit of Images, Body and Meanings
2008
Aceti, Lanfranco. Instantaneously Mediated Virtual Visions: The Transme
dia C
ircuit of Images, Body and Meanings Art Inquiry (2008): 20-21.
Österreich. Wirklichkeitskonstruktionen, Datenerfassung und Telekommunikation. Weibel, Kriesche, Adrian, Mark, Tanterl, Ruprechter, Schnell
2004
Kacunko, Slavko. Österreich. Wirklichkeitskonstruktionen, Datenerfassung und Telekommunikation. Weibel, Kriesche, Adrian, Mark, Tanterl, Ruprechter, Schnell In Closed Circuit Videoinstallationen, edited by Slavko KacunkoBerlin: Logos, 2004.
O "curto-circuito" da arte digital no Brasil
2014
GASPARETTO, Débora Aita, ed. O "curto-circuito" da arte digital no Brasil. Vol.1. 1, 1 th ed.Santa Maria: edição do autor, 2014.
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