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  • Sims, Karl. Evolving 3D Morphology and Behavior by Competition In Artificial Life IV Proceedings, edited by Brooks and Maes, 28-39. Cambridge, MA: The MIT Press, 1994.
  • Sims: Galápagos -
    Event: Sims: GalápagosInstitution: ICC (Intercommunication Center)Comment:
  • DOMINGUES, DIANA MARIA G. Criação Digital: do hibridismo e simulação das imagens à natureza experiencial da software art. Revista Polêmica 19 (2007): 19.
  • SIMULACRA
    interactive video installation / analogue mental cinema
  • Kyong Chun, Wendy Hui. Human-Mediated-Communications In Reality/Simulacra/Artificial: Ontologies of Postmodernity, edited by Enrique LarrettaRio de Janeiro: Universidade Candido Mendes, 2003.
  • SIMULACRA -
    Event: SIMULACRAInstitution: MoTA Museum of Transitory ArtComment:
  • Youngblood, Gene. The aura of the simulacrum. Der Computer und die Zukunft der Kunst, Vortrag in der Kunsthochschule für Medien, Köln, 14. Mai 1991, Vortragszusammenfassung von Jürgen Kisters Kunstforum 114 (1991): 398.
  • "Focus" is an image composed of and comprising 98 different layers. Each individual element of the picture is given a layer, and each digital layer documents a detail from Waliczky's reality. The viewer can explore the individual elements of this
  • Pro
    Pro is a video installation that reveals the simulated virtual environments within the structure of 2 curved while walls. Relating to the vertical framing motif of Chinese traditional landscape painting, Pro invites the viewer into a familiar but
  • Behave -
    This work examines the ways we communicate through our behavior. Commissioned by Rebo High Definition Studios, New York, it is the first example of computer animation recorded to the HDTV (High Definition Television) format. Animation was