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  • Text Rain
    ...Text Rain is an interactive installation designed to blur the boundaries between physical and virtual space. Viewers play with falling text which responds to their motion. The text may be caught, lifted and released to fall again. If participants accumulate enough...
  • ...Fulldome participatory installation as a metaphor for a prediction machine. Virtual space of knowledge where visitors trigger, via a voice recognition system, one of the twelve clouds of information on the future of work, education, democracy... Provides reflections...
  • Hybrid Space -
    ... the “decor” of a Museum from the Soviet era that is nonetheless open to contemporary art. The almost constant real/virtual duality blends with that of solitude/multitude. The polar explorer, an isolated dummy in the Museum, can now dialogue with...
  • ... Environment (Strauss 1999: 93) calculates the positional data for the representation of the participants as gestural bodies in virtual space. The performers’ bodies drive the data environment by moving and stretching the images, texts, voices and sound on...
  • ... projection system. The original life sized wooden puppet interface is replaced by an LCD touch screen on which a virtual 3D representation of that puppet can be manipulated by finger movements. (A. Hegedüs)
  • ... long in 2 days ! Moya also become a digital artist since his early work on computer in the mid-80s : now he is the owner of a virtual Moya Land in the 3D web of Second Life, sort of « serious game » which is an submersive global art work. Is Moya « one of the...
  • ... invested her lifetime working on the intersections of art and science researching on music visualisation, synesthesia and virtual reality. In his works she embed 2D and 3D graphics with immersive sound, poetics, landscapes. She had exhibited in Centre...
  • ...PLACE-Turkey (YER-Türkiye) takes participants on an embodied journey through a virtual landscape of panoramic photographic scenes and cinematic events. It utilizes the interaction paradigm first developed in PLACE-a user’s manual (1995), which is a motorised platform...
  • SP3X -
    ... Users can create 3D models by defining cross sectional slices. Users wear a head-mounted display that allows them to see virtual objects, like the model they are creating, overlaid on the real world. Interaction takes place through a hexapod structure...
  • ... media and architecture. Huang's research "Internet and Architecture" explores the vision of bringing the physical and virtual environments together. He investigates the possibility of combining physical architecture and information structures to...