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  • ...PLACE-Turkey (YER-Türkiye) takes participants on an embodied journey through a virtual landscape of panoramic photographic scenes and cinematic events. It utilizes the interaction paradigm first developed in PLACE-a user’s manual (1995), which is a motorised platform...
  • SP3X -
    ... Users can create 3D models by defining cross sectional slices. Users wear a head-mounted display that allows them to see virtual objects, like the model they are creating, overlaid on the real world. Interaction takes place through a hexapod structure...
  • ... media and architecture. Huang's research "Internet and Architecture" explores the vision of bringing the physical and virtual environments together. He investigates the possibility of combining physical architecture and information structures to...
  • ... visualize that which lacks connection, interaction and support. This happens in the Stratosphere, in Physical Mountains, in Virtual Worlds, and may be manifested phenomenologically in artificial intelligence beings, in digital spaces or in concrete robots....
  • ... of New Media Art. Born 1975, he studied Sculpture at the University "Mozarteum" Salzburg (Austria) with a special focus on Virtual Architecture and Cyberspace. He was lecturer at the University "Mozarteum" Salzburg and is currently head of the Class for...
  • ...A virtual reality murder mystery - part movie, part performance - was created at The Banff Centre for the Arts in Canada, in collaboration with Michael Mackenzie. It is an immersive interactive narrative piece. It combines interactive computer graphics, laser disk...
  • ...Huhtamo, Erkki. Time Machines in the Gallery: An Archeological Approach in Media Art In Immersed in Technology: Art and Virtual Environments, edited by Mary Anne Moser and Douglas McLeod, 232-268. Cambridge, MA: MIT Press, 1996.
  • Blue Window Pane II -
    ..."Blue Window Pane is a CAVE virtual reality art experience that includes networking, live video, and sound activated graphics. Participants explore and actively ignite events to gain a knowledge base through exploration and perceptual interaction. Events are triggered...
  • ...Series of 3D prints in polymer additive plaster, highlighting the interrelation between real objects and their 3D virtual counterparts. The 3D print "Inevitable Beauty" is subjected to a temporal maelstrom in its fabrication, while "Compulsive Commodity" embodies an...
  • Mimetic Starfish -
    ...The Mimetic Starfish is a virtual creature, projected onto a large circular table. It reacts to visitors hand gestures in a life-like manner, slowly extending a tentacle towards a gently moving hand, or receding rapidly in an impulsive manner if the gesture is too...