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  • "Unreal City" is a collection of images I have found on the walls in the Soho and Bowery areas of New York City. Every day these walls change as new layers of advertising are pasted over old, creating a soup of words, faces and textures. Add
  • in cooperation with Mathias Fuchs --- This game is about finding your identity (if you have got one), to change your identity, to steal or borrow another person's identity or to destroy identities. What is an identity? It is the idea that
  • "Touch me"
    The work "Touch me" of Alba D'Urbano from 1995 is an interactive digital video installation where a monitor with touch screen, a video camera and a computer are mounted on a platform. The monitor with the touch screen is visible for the visitors at
  • LAM -
    A computer installation desigend to create communication between several computers. A network created an on going creative process between the computers surrounding the viewer with light and sound. The process would continue to change as the
  • The Meadow -
    THE MEADOW explores and manifests the metaphorical space which lies between the 'simulated' and the 'real' - a space to which artists are inevitably drawn. Ambiguity and irony also share this space, and it is here that new
  • … is a series of works comprised of what Kac calls "biotopes", that is, living pieces that change during the exhibition in response to internal metabolism and environmental conditions. Each of Kac's biotopes is literally a self-sustaining ecology
  • On translation -
    Every day we have to make decisions. These are decisions between affirmation and negation, between yes and no, between 1 and 0. The path is a long one that finally leads a translation of a text to its new destination. There it becomes obvious that
  • Recollections I-IV -
    Recollections IV is an interactive video installation that invites the participant to move in front of a large video projection screen. As the person moves, his or her image is recorded by a video camera and passed on to a computer with special
  • Robo Topobo -
    Robo Topobo brings the improvisation and performative thrill of video games to hands-on modeling and invention. “Robo” is a controller that children can use to save, replay and adjust playback of up to four Topobo recordings. With Topobo a child can
  • My first project “Protrude, Flow used six electromagnets. But, the electromagnets occasionally prevented people from viewing the moving liquid. To solve this problem and to simplify the work, I discovered a new technique called “Ferrofluid