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  • Brenda Laurel is a designer, researcher and writer. Her work focuses on interactive narrative, human-computer interaction, and cultural aspects of technology. Her career in human-computer interaction spans over twenty-five years. She holds an M.F.A.
  • Ray, Thomas. An Approach to the Synthesis of Life In Artificial Life II, edited by Christopher Langton and Charles Taylor and Steen et. al. RasmussenVol.XI. , 371 - 408. Redwood City, California: Addison-Wesley, 1991.
  • George Legrady has been creating interactive digital media installations and projects since the early 1990's. He is best known for his projects focuses on the classification and visualization of data as in “Pockets Full of Memories” (2001)
  • Susan Narduli is a Los Angeles-based artist and Principal of Narduli Studio – an interdisciplinary design practice with commissions in public art, public spaces, digital installations, light environments, and landscapes. She holds a Bachelor of Fine
  • American digital artist. His work has been exhibited at a variety of national and international venues including the Museo Nacional Centro de Arte in Spain; the Laguna Art Museum in Laguna Beach, California; the Museum of Modern Art in New York,
  • Stephen Travis Pope is an award-winning composer, film-maker, computer scientist and social activist based in Santa Barbara, California. He is currently active as a software development contractor and intellectual property expert through FASTLab.
  • Huhtamo, Erkki and Jussi Parikka, ed. Media Archaeology. Approaches, Applications, and Implications. Oakland: University of California Press, 2011.
  • Neidich, Warren and Norman Bryson. Blow-Up: Photography, Cinema and the Brain. Riverside, CA: Distributed Art Publishing/ University of California, 2003.
  • Since the 1980s, multimedia artist, composer, writer and educator Randall Packer has worked at the intersection of interactive media, live performance, and networked art. He has received critical acclaim for his socially and politically infused
  • Rachel Strickland describes herself as an architect who practices in motion picture media more than pencil and paper. Her work of the past 25 years has focused on cinematic dimensions of the sense of place, and new paradigms for narrative