Archive
Search
Artist Index
Institution Index
Thesaurus
[Default Title]
ADA Help
About
(current)
Magazine
Tools
Community
Feedback
Join
Theme
Theme
Light
Dark
Auto
Login
Login
Archive Search
Search
Date
1979–1989
1990–1995
1996–2000
2001–2005
2006–2010
2011–2015
2016–2020
2021–now
Genre
Digital Animation
Digital Graphics
Net Art
Social Network
Database Art
Bio Art
Digital Performance
Nano Art
Robotics
Telematics
Installations
Game Art
Glitch Art
Digital Activism
Events
Festival
Exhibition
Other
Conference
Reset
Artist
Scholar
Work
Work with Video
Literature
Institution
Event
Feature
All Categories
Search words under length of 4 characters are not processed. Use single quotes ' for phrases with spaces.
1
…
(more)
59
60
61
62
(current)
63
(more)
152
sort by relevancy (down)
Sort by Alphabeth (up)
sort by date (up)
sort by category (up)
Gaia Third Millenium Triptych
1999
... studio seal in red. The seal characters read "Little Path Studio"
for
"Pathway Studio". Las piezas de la serie “Gaia” son...
Flying Crane
1996
... using coded procedures. The software generates a brush
for
m and requests a paint brush. The artist places a loaded brush in...
Recollections I-IV
1981
-
1997
... beautiful images. Using it is an un
for
gettable experience
for
many, with educational benefits in the areas of color,
for
m,...
SandScape
2002
-
2003
...SandScape is a tangible interface
for
designing and understanding landscapes through a variety of computational simulations using sand. Users...
Echoing Narcissus
1987
-
1987
...Echoing Narcissus is an interactive sound-sculpture in the
for
m of a well, covered in copper sheet and printed circuit boards. It is a...
Unreal City 2
... of weather, some grafitti, and you have an unconscious art
for
m. (source: http://users.rcn.com/napier.interport/uc/uc.html)
Great Wall of China
1996
-
1996
...The Great Wall of China is conceived
for
simultaneous realisation across media, including a Website (1995-96), a CD-ROM with portfolio of prints...
Day of the Figurines
2006
-
2006
... integration of technologies with physical game experiences.
For
a pervasive game, the physical world has a greater impact upon...
March
1996
-
1997
... of Streams of Story containing currents of narrative in fluid
for
m, "weaving in and out of one another like a liquid tapestry of...
Phoxel Space
2002
-
2003
... The system works by allowing the user to define a free
for
m geometry that can be utilized as a cutting surface with which to...
1
…
(more)
59
60
61
62
(current)
63
(more)
152