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  • Sanchez Cardona, LM. Sounds [That] Are Not. Is there any time left? In Towards a Non-Anthropocentric Ecology: Victoria Vesna and Art in the World of the Anthropocene, edited by Ryszard W. KluszczynskiArt+Science Meetings, Gdańsk: LAZNIA Centre for
  • Sanchez Cardona, LM. Vis. [un]necessary force_4. Artistic practice and communities immersed in search processes for victims of enforced disappearance in Mexico In Seven experiences of listening and protest in artistic practices, edited by Ana
  • Sanchez Cardona, LM. Intermittent Space: Sound, Violence, Ambiance and Affective Politics of Fear in Contemporary Mexico Unlikely Journal for Creative Arts , no. Issue 7 (https://unlikely.net.au/issue-06/intermittent-space 2020): online.
  • Auditorium
    The Auditorium was the world’s first two-level air-supported structure. With two sets of revolving doors, the ground level could operate at a higher pressure than the upper level. This was necessary to support the weight of people sitting on its
  • Sandberg, Peter. Illusion skapar vattenvarelser Tagens Nyheter (November 21st 1996).
  • June 10 09 Peter Sandbichler: Out-Site03, MQ Wien Museumsquartier Wien MQ
  • Watched and Measured -
    "Watched and Measured" is a system that observes, tracks and catalogues people walking through the new Wellcome Wing at the Science Museum in London, UK. It explores the some of the ethical questions surrounding surveillance systems: do they invade
  • Paul Garrin began working with video while studying fine arts at the Cooper Union School of Art in New York. His works over the past 20 years encompass a full spectrum of analog and digital media from video to the Internet, exploring media and the
  • Born in the Japanese city of Fukuoka, media artist Naoko Tosa was awarded a PhD for Art and Technology research by the University of Tokyo in 1999. She gained experience as a lecturer at Musashino Art University in Tokyo from 1989 to 1994. After
  • Landslide, New Media Installation, variable size Custom software, sandbox, pc, projector Landslide consists of a sandbox and a real-time animation. The 'virtual map' is generated in real-time by software code and merge with the physical sculpted