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METODOLOGIA PARA USAR DADOS FISIOLÓGICOS E REALIDADE VIRTUAL EM ERGONOMIA DO PRODUTO APLICADOS A UM SIMULADOR VEICULAR
2014
MIRANDA, M and Diana Domingues and Cristiano MIOSSO and Carla AGUIAR and T BERNARDES and H COSTA and L OLIVEIRA and A. B. S OLIVEIRA. METODOLOGIA PARA USAR DADOS FISIOLÓGICOS E REALIDADE VIRTUAL EM ERGONOMIA DO PRODUTO APLICADOS A UM SIMULADOR
Imaginary Museum of Revolutions
1987
An Imaginary Museum of Revolutions was a proposed multimedia installation to commemorate the 200th anniversary of the French Revolution. The basic concept was to address 200 revolutions from the French Revolution up to the present-day. The major
Place - Ruhr
2000
In this installation a rotating platform allows the viewer to interactively rotate a projected image within a large circular projection screen and explore a three dimensional virtual environment constituted by an emblematic constellation of
Wings
1996
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1996
Our most recent project was to advance the technology and techniques discovered during production of The Adding Machine. We utilized the projected computer graphic system developed for The Adding Machine, but further required that each audience
Traces
1998
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1999
Traces is a project for networked CAVEs (immersive VR spaces). But it is very different in its goals and its nature from any other CAVE or VR project (to the knowledge of the author). The root of the project is a long standing concern over the
Claudia Robles-Angel
Claudia Robles-Angel is an interdisciplinary artist born in Bogotá-Colombia, currently living in Cologne-Germany and active worldwide. Her work and research cover different aspects of visual and sound art, which extend from audiovisual
US Department of Art and Technology
2001
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2008
The "US Department of Art & Technology" is an artist-led, virtual government agency. The US DAT functions as a conduit between the arts and the broader political and economic culture for facilitating the artist' need to extend aesthetic inquiry
Interactive Cyber Cravat
1995
An interactive graphic installation through which the user can create and produce, in real time, his own personalized cyber cravat. The installation can be connected to a network. (source: https://www.evl.uic.edu/franz/)
Robots+Avatars dreaming with Virtual Illusions
1998
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2000
video
This interactive installation integrates virtual reality, robotics and telepresence with a high aesthetical content as well as an suggestive and enigmatic interaction. The Real ambience represented by a physical structure under the form of an Arena.
COMBATscience Augmented II
2022
Mixed reality installation "COMBATscience Augmented II" is a mixed reality installation that critically reflects on science and its ethical implications, beginning with the gas attacks in World War I and continuing to contemporary research on
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