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  • World Skin is an interactive artwork presented for the first time at Ars Electronica (Linz, Austria). It won the Golden Nica Award in the Interactive Art category in 1998. Armed with cameras, we are making our way through a three-dimensional
  • Poetrica -
    Poetrica is an investigation about reading and reception in entropic and cybrid situations and a practice of appropriation of the advertisement system as public space. It was launched at Galeria Vermelho, in São Paulo, 2003, and closed in
  • Brenda Laurel is a designer, researcher and writer. Her work focuses on interactive narrative, human-computer interaction, and cultural aspects of technology. Her career in human-computer interaction spans over twenty-five years. She holds an M.F.A.
  • Cacophony (3 minutes) weaves historic events in the fields of art and the politics. It nears different situations and it presents them visually from the point-of-view of the media, the spectacle, dissolving their contents in a crescent aesthetic &
  • Cox has authored many papers and monologues on computer graphics, information design, education, and scientific visualization. She developed the concept of "Renaissance Teamsî in 1987 and has given over 100 invited presentations of her academic
  • Early Performances -
    In the early '80s Eduardo Kac gave weekly performances on the streets of Cinelandia, the Bohemian center of Rio de Janeiro. He also performed at theaters, galleries, and on beaches. He concluded his performance project with a celebration of the
  • George Legrady has been creating interactive digital media installations and projects since the early 1990's. He is best known for his projects focuses on the classification and visualization of data as in “Pockets Full of Memories” (2001)
  • Conor McGarrigle is an artist and researcher working at the intersection of digital networks and real space. Coming from a background in net art, his work is concerned with the ways that digital networks are entangled in all aspects of everyday
  • Stephen Travis Pope is an award-winning composer, film-maker, computer scientist and social activist based in Santa Barbara, California. He is currently active as a software development contractor and intellectual property expert through FASTLab.
  • Points of View was a 'theatre of signs' with both stage and protagonists being provided by a three-dimensional computer graphics simulation that was video projected onto a large screen in front of a seated audience. The action of the work was