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SP3X
2005
-
2006
... they are creating, overlaid on the real
world
. Interaction takes place through a hexapod...
Enric Socias
... is an extraordinarily confusing
world
where people must find their proper way to...
Marcos Novak
... lectures, and conducts workshops
world
wide. He pioneered the development of...
Jack Holmer
... in Physical Mountains, in Virtual
World
s, and may be manifested phenomenologically...
Flat Earth
2010
-
2010
... viewer on a seven minute trip around the
world
so that we encounter a series of fragments...
NET(WORK)
2016
-
2016
... of social roles. The development of these
online
networks has become synonymous with the...
BRAINSONGS - WELCOME TO MY BRAIN
2001
-
2002
... daily life and they way we relate to the
world
around us, which is particularly interesting...
Ars Electronica 2005: Hybrid - Living in paradox
2005
-
2005
... 2005 with festivalgoers from around the
world
at exhibitions, performances and keynote...
¿Por qué llamarlo Copia, si es Original?. El arte de la Copia Original odel Original Múltiple como estrategia creativa. / Why call it Copy, if it is Original?. The Art of the Original Copy or the Multiple Original as creative strategy.
2015
... as creative strategy. Interartive (
online
) (June 2015).
Looking Glass Playgrounds Hit the Entertainment Bullseye
1993
... Entertainment Bullseye Virtual Reality
World
(Nov. - Dec. 1993): 41-48.
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