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Towards Quantifying Depth and Size Perception in Virtual Environments
1995
Rolland, Jannick and William Gibson. Towards Quantifying Depth and Size Perception in Virtual Environments Presence: Teleoperators and Virtual Environments 4, no. 1 (Winter 1995): 24-49.
Radical Reordering: Bit-size Chunks in the Al Grano Project
2015
Badani, Pat. Radical Reordering: Bit-size Chunks in the Al Grano Project ISEA2015 Proceedings: Bio-Art Proceedings of the 21st International Symposium of Electronic Art, no. ISSN: 2451-8611 / ISBN: 978-1-910172-00-1 (August 2015).
"We Have a Situation, Coventry!" - chapter in Virtual Worlds: Concepts, Applications and Future Directions, eds. Liz Falconer and Mari Carmen Gil Ortega
2018
Helen Varley Jamieson and Katherine Wimpenny. "We Have a Situation, Coventry!" - chapter in Virtual Worlds: Concepts, Applications and Future Directions, eds. Liz Falconer and Mari Carmen Gil Ortega. Hauppauge, NY, USA: Nova Publishers, 2018.
Boreas
2007
-
2009
A matrix of sixty-four tubes is spread out equally over the room. These tubes bend over extremely slowly as if a slow motion wind were touching them. Leaning into one another they reach out to the visitors like the tentacles of a giant snail. The
Streaming Conscience
2002
video
Streaming Conscience was created to celebrate Amnesty International’s 40th anniversary. The project enabled the entire content of the Amnesty International website to be presented in a vivid, animated and ever changing stream of information which
The Value of Experience in Urban Media Art Education: A Full Size Case Study
2016
Event: The Value of Experience in Urban Media Art Education: A Full Size Case StudyInstitution: CATE Roundtable 2016: An Inter-tertiary Symposium on Creative Arts Education in Hong KongComment:
Dogs' Ears
2009
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2009
Dogs’ Ears explored the beauty and language of the dog ear. Presented as a video chat website, visitors logged in, browsed dogs and instant messaged with them online. Each dog responded in its own language, whether with an English ‘woof woof’, a
The Way
1994
video
"The Way" is a 3-D computer animation combined with live video. Depicted are three runners followed by a camera down a foggy street in a small German village. To visualize "The Way", I've inverted the common system of the central perspective.
6.26.27.86 v01
1991
-
2021
Archival Digital Print, Sizes: 8”x10” and 13”x19” Epson Pigment inks on cotton rag substrate or Light Jet digital photo prints. (plus custom sizes or NFT by special order) Date created: 1991 6.26-27.86 is named after the approximate date that
David in Orense
2000
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2000
Archival Digital Print, Sizes: 8”x10” and 13”x19” Epson Pigment inks on cotton rag substrate or Light Jet digital photo prints. (plus custom sizes or NFT by special order) Date created: March 2000 This is the first of two versions of a
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