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  • Penny, Simon. Twenty Centuries of Virtual Reality Magazyn Sztuki 9, no. 1 (1996).
  • Penny, Simon. Twenty Centuries of Virtual Reality In Virtuaalisuuen Arkeologia, edited by Erkki HuhtamoRovaniemi: Lapin Yliopisto, University of Lapland, 1995.
  • Penny, Simon. Twenty Centuries of Virtual Reality InterCommunication 14 (1995).
  • Sobell, Nina. UNSEEN: twenty-four-page folio, 24 pages 5.5” x 17”, in a handmade box, David Moscovitch, editor. Vol.1. 6 th ed.New York: Louffa Press, 2020.
  • Mannell, Steven, ed. IMAGES OF PROGRESS. Kitchener: Twin City/Dwyer Printing Co. Ltd., 1997.
  • Nuclear Family -
    "Installation with human beings (Homo sapiens) and DNA microarrays. In “The Nuclear Family” genetic differences between human beings from different groups are represented using DNA microarrays. The groups can be defined based on physical
  • Dogs' Ears -
    Dogs’ Ears explored the beauty and language of the dog ear. Presented as a video chat website, visitors logged in, browsed dogs and instant messaged with them online. Each dog responded in its own language, whether with an English ‘woof woof’, a
  • Graham, Beryl and Carol Brown, ed. Serious Games. London: Barbican Art Gallery and Tyne and Wear Museums, 1996.
  • "This project proposes an alternative financial model based on the Peer-to-Peer architecture for a more equal sharing of wealth in society. It offers an innovative participatory system using counterfeit virtual money. By issuing a visionary and