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Journey into VR
1996
Porter, Steven. Journey into VR Computer Graphics World 16, no. 10 (1996): 59-60.
Expanding the VR Aesthetic
1996
Porter, Stephen M.. Expanding the VR Aesthetic Computer Graphics World 19, no. 7 (July 1996): 4.
prêt à porter
1998
-
1998
Event: prêt à porterInstitution: Galerie Grita InsamComment:
simply
2005
Standalone portfolio
Digital Portfolio
1998
Brew, Kathy. Digital Portfolio Civilization: Magazine of the Library of Congress (Oct.-Nov. 1998): 79.
Portfólio, DesConcerto.
2004
Michelin, Simone. Portfólio, DesConcerto. ECO-Pós “Televisão, produção, programação, recepção” v.7, no. n.1 (Jan-July 2004): 127- 133.
Portfólio, DesConcerto.
2004
Michelin, Simone. Portfólio, DesConcerto. ECO-Pós “Televisão, produção, programação, recepção” v.7, no. n.1 (Jan-July 2004): 127- 133.
Menagerie
1993
The goal of this effort is to demonstrate one of the first fully immersive Virtual Environment installations that is inhabited by virtual characters and presences specially designed to respond to and interact with its users. This experience allows a
Smokescreen
1969
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1969
In Smokescreen a row of smoke canisters along the whole front side of the Swansea University created a thick smoke-screen behind which the building completely disappeared for a while. Portions of this smoke-screen were white, yellow and black.
Creating Artificial Life for Interactive Art and Entertainment
2000
Sommerer, Christa and Laurent Mignonneau. Creating Artificial Life for Interactive Art and Entertainment In Artificial Life VII Workshop Proceedings, , 149-153. Portland: University of Portland, 2000.
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