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The Able Skin
1997
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1997
"The Able Skin" is a media structure designed by architect Emilio López-Galiacho to hide any emblematic building that is not allowed to have a natural death, that is kept alive artificially through restoration, citation and simulation. A virtual
Phoxel Space
2002
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2003
Phoxel-Space is an interface to enable the exploration of voxel data through the use of physical models and materials. Our goal is to improve the means to intuitively navigate and understand complex 3-dimensional datasets. The system works by
Bodine Assembly Simulation
1997
Robotics Research
Marionettes
2006
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2007
"Marionettes" is a 24 minutes long computer animation about collapse. Marionettes are controlled by strings. If there is no string, they collapse. Nobody animates the body. If nobody animates the body, it will be animated by natural forces. Mass.
Spew
2009
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2011
It´s a Simulation game that continues data from the real world.
The Center for Human Modeling and Simulation
1995
Badler, Norman and D. Metaxas and B. Webber and M. Steedman. The Center for Human Modeling and Simulation Presence 4, no. 1 (1995): 81-96.
Die Welt als Chaos und als Simulation
1993
Bolz, Norbert. Die Welt als Chaos und als Simulation. München: Fink, 1993.
Interactive Modelling and Animation of Branching Botanical Structures
1996
Lintermann, Bernd and Oliver Deussen. Interactive Modelling and Animation of Branching Botanical Structures In Computer Animation and Simulation ´96, , 139-151. Wien, New York: Springer, 1996.
Headquarter Hewlett-Packard Berlin 1991. OFFICE WITH WINGS - Calculated design as a practical art form. Virtual Reality Simulation of design, light planning and participation planning for the employees.
1991
Strauss, Wolfgang and Monika Fleischmann. Headquarter Hewlett-Packard Berlin 1991. OFFICE WITH WINGS - Calculated design as a practical art form. Virtual Reality Simulation of design, light planning and participation planning for the employees.
Telepräsenz: Zu Genealogie und Epistemologie von Interaktion und Simulation
2001
Grau, Oliver. Telepräsenz: Zu Genealogie und Epistemologie von Interaktion und Simulation In Formen interaktiver Medienkunst. Geschichte, Tendenzen, Utopien, edited by Peter et. al. Gendolla, 39-63. Frankfurt/Main: Suhrkamp, 2001.
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