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Spew
2009
-
2011
It´s a Simulation game that continues data from the real world.
The Center for Human Modeling and Simulation
1995
Badler, Norman and D. Metaxas and B. Webber and M. Steedman. The Center for Human Modeling and Simulation Presence 4, no. 1 (1995): 81-96.
CircuiTUI
2003
-
2004
Bridging the gap between textbook and laboratory learning, CircuiTUI leverages the power of both advanced real-time circuit simulation and the hands-on and the collaborative atmosphere of a laboratory. With CircuiTUI, projected images of circuit
Phoxel Space
2002
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2003
Phoxel-Space is an interface to enable the exploration of voxel data through the use of physical models and materials. Our goal is to improve the means to intuitively navigate and understand complex 3-dimensional datasets. The system works by
Headquarter Hewlett-Packard Berlin 1991. OFFICE WITH WINGS - Calculated design as a practical art form. Virtual Reality Simulation of design, light planning and participation planning for the employees.
1991
Strauss, Wolfgang and Monika Fleischmann. Headquarter Hewlett-Packard Berlin 1991. OFFICE WITH WINGS - Calculated design as a practical art form. Virtual Reality Simulation of design, light planning and participation planning for the employees.
Die Welt als Chaos und als Simulation
1993
Bolz, Norbert. Die Welt als Chaos und als Simulation. München: Fink, 1993.
Interactive Modelling and Animation of Branching Botanical Structures
1996
Lintermann, Bernd and Oliver Deussen. Interactive Modelling and Animation of Branching Botanical Structures In Computer Animation and Simulation ´96, , 139-151. Wien, New York: Springer, 1996.
Eloge de la simulation
1986
Queau, Philippe. Eloge de la simulation. Paris: Diffusion, Presses Universitaires de France, 1986.
Fiktion und Simulation I
1989
Kittler, Friedrich Adolf. Fiktion und Simulation I In Ars electronica: Philosophien der neuen Technologie, edited by Ars Electronica, 57-80. Berlin: 1989.
Flow simulation with vortex elements
2012
Stock, Mark. Flow simulation with vortex elements In Biologically-Inspired Computing for the Arts, edited by Anna Ursyn, 18-30. Hershey, PA: IGI Global, 2012.
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