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Crave
2006
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2009
video
I participated in the design and implementation of the live digital projections in the theater play “Crave”, using the software Moldeo. The first season of the play was at El Lavapiés Theater, Buenos Aires, between May 20 and December 9, 2006, and
CTRL [SPACE]
2001
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2002
Rhetorics of Surveillance from Bentham to Big Brother In 1785, the British philosopher Jeremy Bentham (1748-1832), founder of the doctrine of Utilitarianism, began working on a plan for a model prison called the panopticon. The signature feature of
Planchette Bot
2020
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2021
Planchette Bot re-creates the aura of few of the global figures in automated voice and hologram. The select historical figures include M. K. Gandhi, Malcom X, and Nelson Mandela, among others. Their personalities are recreated by incorporating AI
Laboratory Life
2007
Laboratory Life (For Oryx and Crake) is a series of over-layered photographs taken at scientific laboratories in Europe ( the European Molecular Biology Laboratory (EMBL) in Rome, the Max Planck Institute in Dresden, and a biophysics lab at Imperial
Blind Sequence Trust, Low Cry Prototype. In the Name of Kernel series
2012
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2012
... " floating copyright natural sound records over vibrating floresta ” ... Integral 23 minutes flythrough sequence across sinthetic floresta, showers of particles and flat alpha plane fires. Floating XYZ coordinates axis and eventual camera deep
Inside The Tropospheric Laboratory
2010
The "Tropospheric Laboratory" allows insights into cloud cores and other matter of the apogee. The installation narrates the synthesis of clouds and shows varying conditions and combinations of art and science in the absence of weight. The
CROSS AND PLANE TO SPACE
2017
CROSS AND PLANE TO SPACE 2017, stereoscopic 3D animation, HD video, 8:05, loop, color, stereo. For projection at the ceiling. The title refers to Kandinsky's book "Point and Line to Plane" - here to the historic antipodes illusionism and
Suzanne Anker
Suzanne Anker is a visual artist and theorist working at the intersection of art and the biological sciences. She works in a variety of mediums ranging from digital sculpture and installation to large-scale photography to plants grown by LED lights.
Swarm
2005
Interactive installation showing the motion of a swarm of agents over a 2D or 3D lattice. The project is focussed on the connections dynamically created by the agents with their neighbours in a game of attraction, separation, alignment, obstacle
Camerin Obscura
2009
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2014
*Camerin Obscura* is a hand made Camera Obscura - an ancient tool for visualization - that integrates a basic artificial vision system and a sound server looking for an unusual experience integrating image, audio and computation. From a cultural
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