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  • Fragments from The Impossible Flying Machine by ERASE C41: "My first sighting happened in 1967, on a trip from (A) to (B). It was a night flight and we had leveled off at our assigned altitude and were approximately 40 Km north of (A). We suddenly
  • ... 3D data to create visualisations of the buried objects. The researchers needed aerial photographs of the land to guide the...
  • Uirapuru -
    Uirapuru (1996/99), by Eduardo Kac, was shown from October 15 to November 28, 1999, at the InterCommunication Center (ICC), Tokyo. A flying fish hovers above a forest in the gallery, responding to local as well as Web-based commands. Audio and video
  • The site provides a collaborative network action allowing telepresence and telerobotics. The robot is an agent that inhabits and acts in the physical world. Connecting the website address: http://artecno.ucs.br/insnakes makes it possible for the
  • The performance occurs inside a capsule. We may control the avatar of the performer through a remote computer. The distance between the audience and the performer is set to 7 metres. We may type words, wishes or commands from our keyboard directly
  • THE DOLLY CLONES Tilllie, The Telerobotic Doll 1995-1998 http://www. lynnhershman.com/tillie and CybeRoberta 1970-1998 http://www.lynnhershman.com/doll2/ These two telerobotic dolls share information and vie for images to
  • This immersive audio environment explores how humans react to commands imposed by a machine generating its acoustic stimuli on the basis of tracked body movement. In this environment, different states of human and machine action are understood as a
  • Bio-Robotic Symbiosis -
    An integrated environment for animal-machine co-existence Bio-robotic symbiosis features a hexapod robot, two laboratory mice and the audience. The robot and the mice co-exist in a transparent plexiglass stand that is accessible to the audience. A
  • //**Code_UP -
    //**Code_me_UP investigates the role of the code in the meaning construction and the forms of visibility mediated by mobile communication devices. In the exhibition space, the audience can capture pictures with cell phones with camera and send
  • ... heights of popularity and creativity. Our work is further research in this direction, catalyzed by rapid advances in computer...