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The Big Plot
2009
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2009
"This is a romantic-spy story rendered into the genre of Recombinant Fiction. Four characters told a fiction using dialogues shown on several media channels. The cloned identity of a real spy was used to portray a story about the political and
Vanitas in a Petri dish
2013
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2013
Vanitas ( in a Petri dish), a series of digital photographs bringing the concept of vanitas into the 21st century. In prior centuries, vanitas paintings warned against the excesses of material culture. Expressing the futility of life and its
Ceci n'est pas un oiseau
1989
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1990
Ceci n'est pas un oiseau is a projection installation comprising a specially built animation projector and a system of four automated semi-transparent screens. The projector projects a looped series of images of a cockatoo in flight onto the four
Day of the Figurines
2006
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2006
Day of the Figurines is funded by the European Commission's IST Programme. It is part of the 'City as Theatre' workpackage of the IPerG project, a large European consortium led by Blast Theory, SICS - Swedish Institute of Computer
Mobilise/Demobilise
2020
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2024
Mobilise/Demobilise is a critical and artistic response to a world of increasing conflict, crisis and emergency, explored through a series of online performances. It is a creative collaboration between UpStage, Teater Interakt, KiG! (Kultur in Graz)
Skulls
2000
Robert Lazzarini composed a sculptural installation of four skulls hung about eye-level and protruding about a foot from the walls of a small, well-lit, clean and bright room. To create this deceptively low-tech installation, Lazzarini
Invisible Cantilever
1996
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1996
This project considers the distance between the viewer and what is being viewed. How does technology alter our perceptions of distance, scale, and structure? Technologies for viewing continue to evolve, from the camera obscura to the telescope to
Mark J. Stock
Mark J. Stock is an artist, scientist, and programmer who creates still and moving images combining elements of nature, physics, chaos, computation, and algorithm. His works explore the tension between the natural world and its simulated
Solid Landscapes
2022
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2023
In the video "Solid Landscapes", the artist “spells out” the never-ending growth of usable and productive (anti-)landscapes by reproducing and multiplying evidence of a dramatic change that is occurring in an incremental manner around the world. It
Difference Engine #3
1995
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1999
The Difference Engine #3 uses the architecture of the ZKM Media Museum as a 3D template and the visitors to the museum as the interface. It is an interactive, multi-user, sculpture about surveillance, voyeurism, digital absorption and spiritual
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