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Pixels and Places – Video Art in Public Space
2010
Schreuder, Catrien, ed. Pixels and Places – Video Art in Public Space. Vol.ISBN 978-90-5662-738-6. Rotterdam: NAi Publishers, 2010.
Pixels and Places – Video Art in Public Space
2010
Schreuder, Catrien, ed. Pixels and Places – Video Art in Public Space. Vol.ISBN 978-90-5662-738-6. 1 th ed.Rotterdam: NAi Publishers, 2010.
Punto y Raya Festival 2018
2018
The festival takes place every two years in major venues in contemporary creation and new technologies. Our first editions were carried out in Spain (2007-2012) at venues like the Reina Sofía National Museum in Madrid and Center for Contemporary
Layers of Visibility
2018
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2019
Between 2013 and 2017, a series of artists associated with the University of Plymouth, UK, responded to Cyprus through residencies at Nicosia Municipal Arts Centre. The works included in the exhibition and publication indicate a range of different
Dot.jp Project: A Curator's Japan Diary (MoMA Web subsite)
2000
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2000
2000-6 Untitled PLACE: Japan PARTICIPANTS: Christa Sommerer, Director of the Art and Technology Project, ATR Research Laboratories, Science City; Masamichi Tosa; Nobumichi Tosa, brothers and founders of Maywa Denki, a musical group whose innovations
Pixels and Places – Video Art in Public Space
2010
Schreuder, Catrien, ed. Pixels and Places – Video Art in Public Space. Vol.ISBN 978-90-5662-738-6. 1 th ed.Rotterdam: NAi Publishers, 2010.
Thinking Through Digital Media - Transnational Environments and Locative Places
2015
Hudson, Dale and Patricia Zimmermann, ed. Thinking Through Digital Media - Transnational Environments and Locative Places. New York: Palgrave Macmillan, 2015.
Non-Places: An Introduction to Anthropology of Supermodernity
1992
Augè, Mark. Non-Places: An Introduction to Anthropology of Supermodernity. London/New York: Verso, 1992.
THE THIRD EYE, PERFORMANCES, PEOPLE AND PLACES
1999
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1999
Event: THE THIRD EYE, PERFORMANCES, PEOPLE AND PLACESInstitution: Art in GeneralComment:
RESET III and VIRTUAL REALITY
2017
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2017
With Virtual Reality (VR) a fundamental change is taking place in the digital age. Through the VR glasses people enter a new world instead of only looking at it on a flat screen. The human pursuit of immersion already demonstrated within the
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