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Frame Festival
2003
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2003
Event: Frame FestivalInstitution: Frame FestivalComment:
recombinant
2003
Event: recombinantInstitution: Frame Festival Comment:
Under Fire
2004
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2005
UNDER FIRE is an ongoing art and research project that explores militarization and political violence. It delves into the structural, symbolic, and affective dimensions of armed conflicts: the organization, representation, and materialization of
Gary Hill
1973 first video experiments; in the 1980s starts a video program at the Cornish College of the Arts; since 1985 lives in Seattle (USA). Gary Hill is one of the most important contemporary artists investigating the relationships between words,
Manu Luksch
Manu Luksch, founder of Ambient Information Systems (ambientTV.NET,) is filmmaker who works outside the frame. The "moving" image, and in particular the evolution of film in the digital or networked age, has been a core theme of her works.
Invisible Cantilever
1996
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1996
This project considers the distance between the viewer and what is being viewed. How does technology alter our perceptions of distance, scale, and structure? Technologies for viewing continue to evolve, from the camera obscura to the telescope to
Tracking the Net
2000
Tracking the Net is a collective, interactive platform, a multi-user interface platform that combines motion capture and virtual reality. The installation has been projected to host interactive teams, which can experience a shared environment in
Sherrie Rabinowitz / Kit Galloway
Sherrie Rabinowitz (1950–2013) was an American video artist and a pioneer in satellite-based telecommunications art. She worked exclusively with Kit Galloway under the moniker Mobile Image from 1977 onwards. She co-founded the Electronic Café
Martina Menegon
Martina Menegon (she/her - Italy, 1988) is a digital artist, curator, and educator based in Vienna. She is Senior Artist and Lecturer in the Transmedia Art department at the University of Applied Arts Vienna, where she teaches "Digital Design and
Planet Sram
This work associates Virtual Reality with Multimedia through a narrative intuitive percourse. Designed for a multi-user interface platform that combines motion capture and virtual reality. Up to seven participants can interact with the application.
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