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Terrarium
2002
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2002
TERRARIUM II net based installation explores in the physic space a ground with rocks and a topography where virtual serpents live. The space offers an immersive virtual reality networked environment which allows people to create and control
Multiverse
2011
video
The media art installation Multiverse by Paul Thomas and Kevin Raxworthy is based on research developed from Richard Feynman’s 1979 video lectures where his presentation of diagrams on the blackboard visualises the probability of photons reflecting
Proverbs
2011
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2011
As part of a public art commission, Olga Kisseleva installed a digital artwork in the patio of the Tulle mediathèque. "CrossWorlds Proverbs" is a composition of electronic tags based on proverbs on the subject of knowledge. The electronic tag is a
Continuum
2007
Continuum is a mirror that "captures" anything that moves before it. Anything that does not move is not reflected but is lost in the inky blackness of the background of the screen image. Continuum is a "mirror" that "reflects" things as both a
Dark Matter
2016
'Dark Matter' is a fully immersive, physically interactive, three-dimensional digital projection environment. The artwork explores whether the body might be perceived as an absence, inferred from the physical and cultural information around it. In
Information Pavilion
1971
Three inflatable pavilions, Information Pavilion, Video Studio and Auditorium, were commissioned and developed specially for the international outdoor art exhibition Sonsbeek Buiten de Perken. The Information Pavilion was an air-supported hemisphere
Video Studio
1971
Three inflatable pavilions, Information Pavilion, Video Studio and Auditorium, were commissioned and developed specially for the international outdoor art exhibition Sonsbeek Buiten de Perken. The Video Studio was a PVC tensile skin stretched over
ZKM Aussenkennung
1997
video
ZKM Aussenkenung are a group of five outdoor LED displays that together constitute the signage for the ZKM Centre for Art and Media in Karlsruhe. The contents of these displays are all freely programmable. 1 and 2. A tall column stands on the main
Placeworld
2000
video
PlaceWorld is an embodiment of a physical electronic landscape (eSCAPE) that explores the potentialities of a new interaction paradigm: augmented virtuality. It was developed as an eSCAPE demonstrator in partnership with the European ESPRIT i3
Wild Panoramic Navigator
2010
The WILD Panoramic Navigator is a novel, interactive augmented-reality multimedia information terminal derived from the original Panoramic Navigator (1997). It provides a means for the general public to intuitively and interactively orient
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