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  • Walk Münster -
    ... is especially realistic, and the discrepance between reality and recording is only clearly perceived through the pauses...
  • ... the Work of Art in the Age of Computer Technology and Virtual Reality (1993-2006) was published by Edgewise Press in 2009. In 2011...
  • ... her art objects as ultimately too material and separated from reality, and wanted to make more of an impact on her society. She...
  • ... was director of the SensoramaLab; a facility exploring Virtual Reality; e-health; HCI and Entertainment Experiences via Human...
  • ... Fusion, the speculative and convertible merging of Fiction and Reality.
  • ... include the extension of the conference format into a Mixed Reality situation.The i2TV event at the Memoria Futura Symposium 1999...
  • SCREEN—SPACE -
    ... areas of life that confront us with an altered and expanded reality. The boundaries between physical and virtual space are...
  • ... look or add a second layer to the perceived visuals through augmented reality.In what sense do you think technology can help us... add a second layer to the perceived visuals through augmented reality.In what sense do you think technology can help us making...
  • FIRMAMENT - video
    ... star metaphor, coming from physics, is shaken by the virtual reality immersive technologies and by the planetary hyperconnections....
  • ... occurs in the system, so in this way, we could think that reality is built on these encounters and negotiation. ADA...